前端代码

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ChloeChen0423
2025-05-12 16:42:36 +09:00
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The MIT License (MIT)
Copyright (c) 2014-present Guillermo Rauch and Socket.IO contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# socket.io-client
[![Build Status](https://github.com/socketio/socket.io-client/workflows/CI/badge.svg?branch=main)](https://github.com/socketio/socket.io-client/actions)
[![NPM version](https://badge.fury.io/js/socket.io-client.svg)](https://www.npmjs.com/package/socket.io-client)
![Downloads](http://img.shields.io/npm/dm/socket.io-client.svg?style=flat)
[![](http://slack.socket.io/badge.svg?)](http://slack.socket.io)
[![Sauce Test Status](https://saucelabs.com/browser-matrix/socket.svg)](https://saucelabs.com/u/socket)
## Documentation
Please see the documentation [here](https://socket.io/docs/v4/client-initialization/).
The source code of the website can be found [here](https://github.com/socketio/socket.io-website). Contributions are welcome!
## Debug / logging
In order to see all the client debug output, run the following command on the browser console including the desired scope and reload your app page:
```
localStorage.debug = '*';
```
And then, filter by the scopes you're interested in. See also: https://socket.io/docs/v4/logging-and-debugging/
## License
[MIT](/LICENSE)

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import { io } from "./index.js";
export default io;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const index_js_1 = require("./index.js");
exports.default = index_js_1.io;

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/**
* Initialize backoff timer with `opts`.
*
* - `min` initial timeout in milliseconds [100]
* - `max` max timeout [10000]
* - `jitter` [0]
* - `factor` [2]
*
* @param {Object} opts
* @api public
*/
export declare function Backoff(opts: any): void;

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"use strict";
/**
* Initialize backoff timer with `opts`.
*
* - `min` initial timeout in milliseconds [100]
* - `max` max timeout [10000]
* - `jitter` [0]
* - `factor` [2]
*
* @param {Object} opts
* @api public
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Backoff = Backoff;
function Backoff(opts) {
opts = opts || {};
this.ms = opts.min || 100;
this.max = opts.max || 10000;
this.factor = opts.factor || 2;
this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;
this.attempts = 0;
}
/**
* Return the backoff duration.
*
* @return {Number}
* @api public
*/
Backoff.prototype.duration = function () {
var ms = this.ms * Math.pow(this.factor, this.attempts++);
if (this.jitter) {
var rand = Math.random();
var deviation = Math.floor(rand * this.jitter * ms);
ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation;
}
return Math.min(ms, this.max) | 0;
};
/**
* Reset the number of attempts.
*
* @api public
*/
Backoff.prototype.reset = function () {
this.attempts = 0;
};
/**
* Set the minimum duration
*
* @api public
*/
Backoff.prototype.setMin = function (min) {
this.ms = min;
};
/**
* Set the maximum duration
*
* @api public
*/
Backoff.prototype.setMax = function (max) {
this.max = max;
};
/**
* Set the jitter
*
* @api public
*/
Backoff.prototype.setJitter = function (jitter) {
this.jitter = jitter;
};

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import { Manager, ManagerOptions } from "./manager.js";
import { Socket, SocketOptions } from "./socket.js";
/**
* Looks up an existing `Manager` for multiplexing.
* If the user summons:
*
* `io('http://localhost/a');`
* `io('http://localhost/b');`
*
* We reuse the existing instance based on same scheme/port/host,
* and we initialize sockets for each namespace.
*
* @public
*/
declare function lookup(opts?: Partial<ManagerOptions & SocketOptions>): Socket;
declare function lookup(uri?: string, opts?: Partial<ManagerOptions & SocketOptions>): Socket;
/**
* Protocol version.
*
* @public
*/
export { protocol } from "socket.io-parser";
/**
* Expose constructors for standalone build.
*
* @public
*/
export { Manager, ManagerOptions, Socket, SocketOptions, lookup as io, lookup as connect, lookup as default, };
export { Fetch, NodeXHR, XHR, NodeWebSocket, WebSocket, WebTransport, } from "engine.io-client";

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.WebTransport = exports.WebSocket = exports.NodeWebSocket = exports.XHR = exports.NodeXHR = exports.Fetch = exports.Socket = exports.Manager = exports.protocol = void 0;
exports.io = lookup;
exports.connect = lookup;
exports.default = lookup;
const url_js_1 = require("./url.js");
const manager_js_1 = require("./manager.js");
Object.defineProperty(exports, "Manager", { enumerable: true, get: function () { return manager_js_1.Manager; } });
const socket_js_1 = require("./socket.js");
Object.defineProperty(exports, "Socket", { enumerable: true, get: function () { return socket_js_1.Socket; } });
const debug_1 = __importDefault(require("debug")); // debug()
const debug = (0, debug_1.default)("socket.io-client"); // debug()
/**
* Managers cache.
*/
const cache = {};
function lookup(uri, opts) {
if (typeof uri === "object") {
opts = uri;
uri = undefined;
}
opts = opts || {};
const parsed = (0, url_js_1.url)(uri, opts.path || "/socket.io");
const source = parsed.source;
const id = parsed.id;
const path = parsed.path;
const sameNamespace = cache[id] && path in cache[id]["nsps"];
const newConnection = opts.forceNew ||
opts["force new connection"] ||
false === opts.multiplex ||
sameNamespace;
let io;
if (newConnection) {
debug("ignoring socket cache for %s", source);
io = new manager_js_1.Manager(source, opts);
}
else {
if (!cache[id]) {
debug("new io instance for %s", source);
cache[id] = new manager_js_1.Manager(source, opts);
}
io = cache[id];
}
if (parsed.query && !opts.query) {
opts.query = parsed.queryKey;
}
return io.socket(parsed.path, opts);
}
// so that "lookup" can be used both as a function (e.g. `io(...)`) and as a
// namespace (e.g. `io.connect(...)`), for backward compatibility
Object.assign(lookup, {
Manager: manager_js_1.Manager,
Socket: socket_js_1.Socket,
io: lookup,
connect: lookup,
});
/**
* Protocol version.
*
* @public
*/
var socket_io_parser_1 = require("socket.io-parser");
Object.defineProperty(exports, "protocol", { enumerable: true, get: function () { return socket_io_parser_1.protocol; } });
var engine_io_client_1 = require("engine.io-client");
Object.defineProperty(exports, "Fetch", { enumerable: true, get: function () { return engine_io_client_1.Fetch; } });
Object.defineProperty(exports, "NodeXHR", { enumerable: true, get: function () { return engine_io_client_1.NodeXHR; } });
Object.defineProperty(exports, "XHR", { enumerable: true, get: function () { return engine_io_client_1.XHR; } });
Object.defineProperty(exports, "NodeWebSocket", { enumerable: true, get: function () { return engine_io_client_1.NodeWebSocket; } });
Object.defineProperty(exports, "WebSocket", { enumerable: true, get: function () { return engine_io_client_1.WebSocket; } });
Object.defineProperty(exports, "WebTransport", { enumerable: true, get: function () { return engine_io_client_1.WebTransport; } });
module.exports = lookup;

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import { Socket as Engine, SocketOptions as EngineOptions } from "engine.io-client";
import { Socket, SocketOptions, DisconnectDescription } from "./socket.js";
import { Packet } from "socket.io-parser";
import { DefaultEventsMap, EventsMap, Emitter } from "@socket.io/component-emitter";
export interface ManagerOptions extends EngineOptions {
/**
* Should we force a new Manager for this connection?
* @default false
*/
forceNew: boolean;
/**
* Should we multiplex our connection (reuse existing Manager) ?
* @default true
*/
multiplex: boolean;
/**
* The path to get our client file from, in the case of the server
* serving it
* @default '/socket.io'
*/
path: string;
/**
* Should we allow reconnections?
* @default true
*/
reconnection: boolean;
/**
* How many reconnection attempts should we try?
* @default Infinity
*/
reconnectionAttempts: number;
/**
* The time delay in milliseconds between reconnection attempts
* @default 1000
*/
reconnectionDelay: number;
/**
* The max time delay in milliseconds between reconnection attempts
* @default 5000
*/
reconnectionDelayMax: number;
/**
* Used in the exponential backoff jitter when reconnecting
* @default 0.5
*/
randomizationFactor: number;
/**
* The timeout in milliseconds for our connection attempt
* @default 20000
*/
timeout: number;
/**
* Should we automatically connect?
* @default true
*/
autoConnect: boolean;
/**
* the parser to use. Defaults to an instance of the Parser that ships with socket.io.
*/
parser: any;
}
interface ManagerReservedEvents {
open: () => void;
error: (err: Error) => void;
ping: () => void;
packet: (packet: Packet) => void;
close: (reason: string, description?: DisconnectDescription) => void;
reconnect_failed: () => void;
reconnect_attempt: (attempt: number) => void;
reconnect_error: (err: Error) => void;
reconnect: (attempt: number) => void;
}
export declare class Manager<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents> extends Emitter<{}, {}, ManagerReservedEvents> {
/**
* The Engine.IO client instance
*
* @public
*/
engine: Engine;
/**
* @private
*/
_autoConnect: boolean;
/**
* @private
*/
_readyState: "opening" | "open" | "closed";
/**
* @private
*/
_reconnecting: boolean;
private readonly uri;
opts: Partial<ManagerOptions>;
private nsps;
private subs;
private backoff;
private setTimeoutFn;
private clearTimeoutFn;
private _reconnection;
private _reconnectionAttempts;
private _reconnectionDelay;
private _randomizationFactor;
private _reconnectionDelayMax;
private _timeout;
private encoder;
private decoder;
private skipReconnect;
/**
* `Manager` constructor.
*
* @param uri - engine instance or engine uri/opts
* @param opts - options
* @public
*/
constructor(opts: Partial<ManagerOptions>);
constructor(uri?: string, opts?: Partial<ManagerOptions>);
constructor(uri?: string | Partial<ManagerOptions>, opts?: Partial<ManagerOptions>);
/**
* Sets the `reconnection` config.
*
* @param {Boolean} v - true/false if it should automatically reconnect
* @return {Manager} self or value
* @public
*/
reconnection(v: boolean): this;
reconnection(): boolean;
reconnection(v?: boolean): this | boolean;
/**
* Sets the reconnection attempts config.
*
* @param {Number} v - max reconnection attempts before giving up
* @return {Manager} self or value
* @public
*/
reconnectionAttempts(v: number): this;
reconnectionAttempts(): number;
reconnectionAttempts(v?: number): this | number;
/**
* Sets the delay between reconnections.
*
* @param {Number} v - delay
* @return {Manager} self or value
* @public
*/
reconnectionDelay(v: number): this;
reconnectionDelay(): number;
reconnectionDelay(v?: number): this | number;
/**
* Sets the randomization factor
*
* @param v - the randomization factor
* @return self or value
* @public
*/
randomizationFactor(v: number): this;
randomizationFactor(): number;
randomizationFactor(v?: number): this | number;
/**
* Sets the maximum delay between reconnections.
*
* @param v - delay
* @return self or value
* @public
*/
reconnectionDelayMax(v: number): this;
reconnectionDelayMax(): number;
reconnectionDelayMax(v?: number): this | number;
/**
* Sets the connection timeout. `false` to disable
*
* @param v - connection timeout
* @return self or value
* @public
*/
timeout(v: number | boolean): this;
timeout(): number | boolean;
timeout(v?: number | boolean): this | number | boolean;
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @private
*/
private maybeReconnectOnOpen;
/**
* Sets the current transport `socket`.
*
* @param {Function} fn - optional, callback
* @return self
* @public
*/
open(fn?: (err?: Error) => void): this;
/**
* Alias for open()
*
* @return self
* @public
*/
connect(fn?: (err?: Error) => void): this;
/**
* Called upon transport open.
*
* @private
*/
private onopen;
/**
* Called upon a ping.
*
* @private
*/
private onping;
/**
* Called with data.
*
* @private
*/
private ondata;
/**
* Called when parser fully decodes a packet.
*
* @private
*/
private ondecoded;
/**
* Called upon socket error.
*
* @private
*/
private onerror;
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @public
*/
socket(nsp: string, opts?: Partial<SocketOptions>): Socket;
/**
* Called upon a socket close.
*
* @param socket
* @private
*/
_destroy(socket: Socket): void;
/**
* Writes a packet.
*
* @param packet
* @private
*/
_packet(packet: Partial<Packet & {
query: string;
options: any;
}>): void;
/**
* Clean up transport subscriptions and packet buffer.
*
* @private
*/
private cleanup;
/**
* Close the current socket.
*
* @private
*/
_close(): void;
/**
* Alias for close()
*
* @private
*/
private disconnect;
/**
* Called when:
*
* - the low-level engine is closed
* - the parser encountered a badly formatted packet
* - all sockets are disconnected
*
* @private
*/
private onclose;
/**
* Attempt a reconnection.
*
* @private
*/
private reconnect;
/**
* Called upon successful reconnect.
*
* @private
*/
private onreconnect;
}
export {};

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"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Manager = void 0;
const engine_io_client_1 = require("engine.io-client");
const socket_js_1 = require("./socket.js");
const parser = __importStar(require("socket.io-parser"));
const on_js_1 = require("./on.js");
const backo2_js_1 = require("./contrib/backo2.js");
const component_emitter_1 = require("@socket.io/component-emitter");
const debug_1 = __importDefault(require("debug")); // debug()
const debug = (0, debug_1.default)("socket.io-client:manager"); // debug()
class Manager extends component_emitter_1.Emitter {
constructor(uri, opts) {
var _a;
super();
this.nsps = {};
this.subs = [];
if (uri && "object" === typeof uri) {
opts = uri;
uri = undefined;
}
opts = opts || {};
opts.path = opts.path || "/socket.io";
this.opts = opts;
(0, engine_io_client_1.installTimerFunctions)(this, opts);
this.reconnection(opts.reconnection !== false);
this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
this.reconnectionDelay(opts.reconnectionDelay || 1000);
this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
this.randomizationFactor((_a = opts.randomizationFactor) !== null && _a !== void 0 ? _a : 0.5);
this.backoff = new backo2_js_1.Backoff({
min: this.reconnectionDelay(),
max: this.reconnectionDelayMax(),
jitter: this.randomizationFactor(),
});
this.timeout(null == opts.timeout ? 20000 : opts.timeout);
this._readyState = "closed";
this.uri = uri;
const _parser = opts.parser || parser;
this.encoder = new _parser.Encoder();
this.decoder = new _parser.Decoder();
this._autoConnect = opts.autoConnect !== false;
if (this._autoConnect)
this.open();
}
reconnection(v) {
if (!arguments.length)
return this._reconnection;
this._reconnection = !!v;
if (!v) {
this.skipReconnect = true;
}
return this;
}
reconnectionAttempts(v) {
if (v === undefined)
return this._reconnectionAttempts;
this._reconnectionAttempts = v;
return this;
}
reconnectionDelay(v) {
var _a;
if (v === undefined)
return this._reconnectionDelay;
this._reconnectionDelay = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMin(v);
return this;
}
randomizationFactor(v) {
var _a;
if (v === undefined)
return this._randomizationFactor;
this._randomizationFactor = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setJitter(v);
return this;
}
reconnectionDelayMax(v) {
var _a;
if (v === undefined)
return this._reconnectionDelayMax;
this._reconnectionDelayMax = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMax(v);
return this;
}
timeout(v) {
if (!arguments.length)
return this._timeout;
this._timeout = v;
return this;
}
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @private
*/
maybeReconnectOnOpen() {
// Only try to reconnect if it's the first time we're connecting
if (!this._reconnecting &&
this._reconnection &&
this.backoff.attempts === 0) {
// keeps reconnection from firing twice for the same reconnection loop
this.reconnect();
}
}
/**
* Sets the current transport `socket`.
*
* @param {Function} fn - optional, callback
* @return self
* @public
*/
open(fn) {
debug("readyState %s", this._readyState);
if (~this._readyState.indexOf("open"))
return this;
debug("opening %s", this.uri);
this.engine = new engine_io_client_1.Socket(this.uri, this.opts);
const socket = this.engine;
const self = this;
this._readyState = "opening";
this.skipReconnect = false;
// emit `open`
const openSubDestroy = (0, on_js_1.on)(socket, "open", function () {
self.onopen();
fn && fn();
});
const onError = (err) => {
debug("error");
this.cleanup();
this._readyState = "closed";
this.emitReserved("error", err);
if (fn) {
fn(err);
}
else {
// Only do this if there is no fn to handle the error
this.maybeReconnectOnOpen();
}
};
// emit `error`
const errorSub = (0, on_js_1.on)(socket, "error", onError);
if (false !== this._timeout) {
const timeout = this._timeout;
debug("connect attempt will timeout after %d", timeout);
// set timer
const timer = this.setTimeoutFn(() => {
debug("connect attempt timed out after %d", timeout);
openSubDestroy();
onError(new Error("timeout"));
socket.close();
}, timeout);
if (this.opts.autoUnref) {
timer.unref();
}
this.subs.push(() => {
this.clearTimeoutFn(timer);
});
}
this.subs.push(openSubDestroy);
this.subs.push(errorSub);
return this;
}
/**
* Alias for open()
*
* @return self
* @public
*/
connect(fn) {
return this.open(fn);
}
/**
* Called upon transport open.
*
* @private
*/
onopen() {
debug("open");
// clear old subs
this.cleanup();
// mark as open
this._readyState = "open";
this.emitReserved("open");
// add new subs
const socket = this.engine;
this.subs.push((0, on_js_1.on)(socket, "ping", this.onping.bind(this)), (0, on_js_1.on)(socket, "data", this.ondata.bind(this)), (0, on_js_1.on)(socket, "error", this.onerror.bind(this)), (0, on_js_1.on)(socket, "close", this.onclose.bind(this)),
// @ts-ignore
(0, on_js_1.on)(this.decoder, "decoded", this.ondecoded.bind(this)));
}
/**
* Called upon a ping.
*
* @private
*/
onping() {
this.emitReserved("ping");
}
/**
* Called with data.
*
* @private
*/
ondata(data) {
try {
this.decoder.add(data);
}
catch (e) {
this.onclose("parse error", e);
}
}
/**
* Called when parser fully decodes a packet.
*
* @private
*/
ondecoded(packet) {
// the nextTick call prevents an exception in a user-provided event listener from triggering a disconnection due to a "parse error"
(0, engine_io_client_1.nextTick)(() => {
this.emitReserved("packet", packet);
}, this.setTimeoutFn);
}
/**
* Called upon socket error.
*
* @private
*/
onerror(err) {
debug("error", err);
this.emitReserved("error", err);
}
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @public
*/
socket(nsp, opts) {
let socket = this.nsps[nsp];
if (!socket) {
socket = new socket_js_1.Socket(this, nsp, opts);
this.nsps[nsp] = socket;
}
else if (this._autoConnect && !socket.active) {
socket.connect();
}
return socket;
}
/**
* Called upon a socket close.
*
* @param socket
* @private
*/
_destroy(socket) {
const nsps = Object.keys(this.nsps);
for (const nsp of nsps) {
const socket = this.nsps[nsp];
if (socket.active) {
debug("socket %s is still active, skipping close", nsp);
return;
}
}
this._close();
}
/**
* Writes a packet.
*
* @param packet
* @private
*/
_packet(packet) {
debug("writing packet %j", packet);
const encodedPackets = this.encoder.encode(packet);
for (let i = 0; i < encodedPackets.length; i++) {
this.engine.write(encodedPackets[i], packet.options);
}
}
/**
* Clean up transport subscriptions and packet buffer.
*
* @private
*/
cleanup() {
debug("cleanup");
this.subs.forEach((subDestroy) => subDestroy());
this.subs.length = 0;
this.decoder.destroy();
}
/**
* Close the current socket.
*
* @private
*/
_close() {
debug("disconnect");
this.skipReconnect = true;
this._reconnecting = false;
this.onclose("forced close");
}
/**
* Alias for close()
*
* @private
*/
disconnect() {
return this._close();
}
/**
* Called when:
*
* - the low-level engine is closed
* - the parser encountered a badly formatted packet
* - all sockets are disconnected
*
* @private
*/
onclose(reason, description) {
var _a;
debug("closed due to %s", reason);
this.cleanup();
(_a = this.engine) === null || _a === void 0 ? void 0 : _a.close();
this.backoff.reset();
this._readyState = "closed";
this.emitReserved("close", reason, description);
if (this._reconnection && !this.skipReconnect) {
this.reconnect();
}
}
/**
* Attempt a reconnection.
*
* @private
*/
reconnect() {
if (this._reconnecting || this.skipReconnect)
return this;
const self = this;
if (this.backoff.attempts >= this._reconnectionAttempts) {
debug("reconnect failed");
this.backoff.reset();
this.emitReserved("reconnect_failed");
this._reconnecting = false;
}
else {
const delay = this.backoff.duration();
debug("will wait %dms before reconnect attempt", delay);
this._reconnecting = true;
const timer = this.setTimeoutFn(() => {
if (self.skipReconnect)
return;
debug("attempting reconnect");
this.emitReserved("reconnect_attempt", self.backoff.attempts);
// check again for the case socket closed in above events
if (self.skipReconnect)
return;
self.open((err) => {
if (err) {
debug("reconnect attempt error");
self._reconnecting = false;
self.reconnect();
this.emitReserved("reconnect_error", err);
}
else {
debug("reconnect success");
self.onreconnect();
}
});
}, delay);
if (this.opts.autoUnref) {
timer.unref();
}
this.subs.push(() => {
this.clearTimeoutFn(timer);
});
}
}
/**
* Called upon successful reconnect.
*
* @private
*/
onreconnect() {
const attempt = this.backoff.attempts;
this._reconnecting = false;
this.backoff.reset();
this.emitReserved("reconnect", attempt);
}
}
exports.Manager = Manager;

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node_modules/socket.io-client/build/cjs/on.d.ts generated vendored Normal file
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import { Emitter } from "@socket.io/component-emitter";
export declare function on(obj: Emitter<any, any>, ev: string, fn: (err?: any) => any): VoidFunction;

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node_modules/socket.io-client/build/cjs/on.js generated vendored Normal file
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@ -0,0 +1,9 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.on = on;
function on(obj, ev, fn) {
obj.on(ev, fn);
return function subDestroy() {
obj.off(ev, fn);
};
}

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node_modules/socket.io-client/build/cjs/socket.d.ts generated vendored Normal file
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import { Packet } from "socket.io-parser";
import { Manager } from "./manager.js";
import { DefaultEventsMap, EventNames, EventParams, EventsMap, Emitter } from "@socket.io/component-emitter";
type PrependTimeoutError<T extends any[]> = {
[K in keyof T]: T[K] extends (...args: infer Params) => infer Result ? (err: Error, ...args: Params) => Result : T[K];
};
/**
* Utility type to decorate the acknowledgement callbacks with a timeout error.
*
* This is needed because the timeout() flag breaks the symmetry between the sender and the receiver:
*
* @example
* interface Events {
* "my-event": (val: string) => void;
* }
*
* socket.on("my-event", (cb) => {
* cb("123"); // one single argument here
* });
*
* socket.timeout(1000).emit("my-event", (err, val) => {
* // two arguments there (the "err" argument is not properly typed)
* });
*
*/
export type DecorateAcknowledgements<E> = {
[K in keyof E]: E[K] extends (...args: infer Params) => infer Result ? (...args: PrependTimeoutError<Params>) => Result : E[K];
};
export type Last<T extends any[]> = T extends [...infer H, infer L] ? L : any;
export type AllButLast<T extends any[]> = T extends [...infer H, infer L] ? H : any[];
export type FirstArg<T> = T extends (arg: infer Param) => infer Result ? Param : any;
export interface SocketOptions {
/**
* the authentication payload sent when connecting to the Namespace
*/
auth?: {
[key: string]: any;
} | ((cb: (data: object) => void) => void);
/**
* The maximum number of retries. Above the limit, the packet will be discarded.
*
* Using `Infinity` means the delivery guarantee is "at-least-once" (instead of "at-most-once" by default), but a
* smaller value like 10 should be sufficient in practice.
*/
retries?: number;
/**
* The default timeout in milliseconds used when waiting for an acknowledgement.
*/
ackTimeout?: number;
}
export type DisconnectDescription = Error | {
description: string;
context?: unknown;
};
interface SocketReservedEvents {
connect: () => void;
connect_error: (err: Error) => void;
disconnect: (reason: Socket.DisconnectReason, description?: DisconnectDescription) => void;
}
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
export declare class Socket<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents> extends Emitter<ListenEvents, EmitEvents, SocketReservedEvents> {
readonly io: Manager<ListenEvents, EmitEvents>;
/**
* A unique identifier for the session. `undefined` when the socket is not connected.
*
* @example
* const socket = io();
*
* console.log(socket.id); // undefined
*
* socket.on("connect", () => {
* console.log(socket.id); // "G5p5..."
* });
*/
id: string | undefined;
/**
* The session ID used for connection state recovery, which must not be shared (unlike {@link id}).
*
* @private
*/
private _pid;
/**
* The offset of the last received packet, which will be sent upon reconnection to allow for the recovery of the connection state.
*
* @private
*/
private _lastOffset;
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
connected: boolean;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
recovered: boolean;
/**
* Credentials that are sent when accessing a namespace.
*
* @example
* const socket = io({
* auth: {
* token: "abcd"
* }
* });
*
* // or with a function
* const socket = io({
* auth: (cb) => {
* cb({ token: localStorage.token })
* }
* });
*/
auth: {
[key: string]: any;
} | ((cb: (data: object) => void) => void);
/**
* Buffer for packets received before the CONNECT packet
*/
receiveBuffer: Array<ReadonlyArray<any>>;
/**
* Buffer for packets that will be sent once the socket is connected
*/
sendBuffer: Array<Packet>;
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
private _queue;
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
private _queueSeq;
private readonly nsp;
private readonly _opts;
private ids;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
private acks;
private flags;
private subs?;
private _anyListeners;
private _anyOutgoingListeners;
/**
* `Socket` constructor.
*/
constructor(io: Manager, nsp: string, opts?: Partial<SocketOptions>);
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
get disconnected(): boolean;
/**
* Subscribe to open, close and packet events
*
* @private
*/
private subEvents;
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
get active(): boolean;
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
connect(): this;
/**
* Alias for {@link connect()}.
*/
open(): this;
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
send(...args: any[]): this;
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): this;
/**
* @private
*/
private _registerAckCallback;
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
emitWithAck<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<FirstArg<Last<EventParams<EmitEvents, Ev>>>>;
/**
* Add the packet to the queue.
* @param args
* @private
*/
private _addToQueue;
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
private _drainQueue;
/**
* Sends a packet.
*
* @param packet
* @private
*/
private packet;
/**
* Called upon engine `open`.
*
* @private
*/
private onopen;
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
private _sendConnectPacket;
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
private onerror;
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
private onclose;
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
private _clearAcks;
/**
* Called with socket packet.
*
* @param packet
* @private
*/
private onpacket;
/**
* Called upon a server event.
*
* @param packet
* @private
*/
private onevent;
private emitEvent;
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
private ack;
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
private onack;
/**
* Called upon server connect.
*
* @private
*/
private onconnect;
/**
* Emit buffered events (received and emitted).
*
* @private
*/
private emitBuffered;
/**
* Called upon server disconnect.
*
* @private
*/
private ondisconnect;
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
private destroy;
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
disconnect(): this;
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
close(): this;
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
compress(compress: boolean): this;
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
get volatile(): this;
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
timeout(timeout: number): Socket<ListenEvents, DecorateAcknowledgements<EmitEvents>>;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
onAny(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
prependAny(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
offAny(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny(): ((...args: any[]) => void)[];
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
onAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
prependAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
offAnyOutgoing(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing(): ((...args: any[]) => void)[];
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
private notifyOutgoingListeners;
}
export declare namespace Socket {
type DisconnectReason = "io server disconnect" | "io client disconnect" | "ping timeout" | "transport close" | "transport error" | "parse error";
}
export {};

910
node_modules/socket.io-client/build/cjs/socket.js generated vendored Normal file
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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Socket = void 0;
const socket_io_parser_1 = require("socket.io-parser");
const on_js_1 = require("./on.js");
const component_emitter_1 = require("@socket.io/component-emitter");
const debug_1 = __importDefault(require("debug")); // debug()
const debug = (0, debug_1.default)("socket.io-client:socket"); // debug()
/**
* Internal events.
* These events can't be emitted by the user.
*/
const RESERVED_EVENTS = Object.freeze({
connect: 1,
connect_error: 1,
disconnect: 1,
disconnecting: 1,
// EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener
newListener: 1,
removeListener: 1,
});
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
class Socket extends component_emitter_1.Emitter {
/**
* `Socket` constructor.
*/
constructor(io, nsp, opts) {
super();
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
this.connected = false;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
this.recovered = false;
/**
* Buffer for packets received before the CONNECT packet
*/
this.receiveBuffer = [];
/**
* Buffer for packets that will be sent once the socket is connected
*/
this.sendBuffer = [];
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
this._queue = [];
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
this._queueSeq = 0;
this.ids = 0;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
this.acks = {};
this.flags = {};
this.io = io;
this.nsp = nsp;
if (opts && opts.auth) {
this.auth = opts.auth;
}
this._opts = Object.assign({}, opts);
if (this.io._autoConnect)
this.open();
}
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
get disconnected() {
return !this.connected;
}
/**
* Subscribe to open, close and packet events
*
* @private
*/
subEvents() {
if (this.subs)
return;
const io = this.io;
this.subs = [
(0, on_js_1.on)(io, "open", this.onopen.bind(this)),
(0, on_js_1.on)(io, "packet", this.onpacket.bind(this)),
(0, on_js_1.on)(io, "error", this.onerror.bind(this)),
(0, on_js_1.on)(io, "close", this.onclose.bind(this)),
];
}
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
get active() {
return !!this.subs;
}
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
connect() {
if (this.connected)
return this;
this.subEvents();
if (!this.io["_reconnecting"])
this.io.open(); // ensure open
if ("open" === this.io._readyState)
this.onopen();
return this;
}
/**
* Alias for {@link connect()}.
*/
open() {
return this.connect();
}
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
send(...args) {
args.unshift("message");
this.emit.apply(this, args);
return this;
}
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
emit(ev, ...args) {
var _a, _b, _c;
if (RESERVED_EVENTS.hasOwnProperty(ev)) {
throw new Error('"' + ev.toString() + '" is a reserved event name');
}
args.unshift(ev);
if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) {
this._addToQueue(args);
return this;
}
const packet = {
type: socket_io_parser_1.PacketType.EVENT,
data: args,
};
packet.options = {};
packet.options.compress = this.flags.compress !== false;
// event ack callback
if ("function" === typeof args[args.length - 1]) {
const id = this.ids++;
debug("emitting packet with ack id %d", id);
const ack = args.pop();
this._registerAckCallback(id, ack);
packet.id = id;
}
const isTransportWritable = (_b = (_a = this.io.engine) === null || _a === void 0 ? void 0 : _a.transport) === null || _b === void 0 ? void 0 : _b.writable;
const isConnected = this.connected && !((_c = this.io.engine) === null || _c === void 0 ? void 0 : _c._hasPingExpired());
const discardPacket = this.flags.volatile && !isTransportWritable;
if (discardPacket) {
debug("discard packet as the transport is not currently writable");
}
else if (isConnected) {
this.notifyOutgoingListeners(packet);
this.packet(packet);
}
else {
this.sendBuffer.push(packet);
}
this.flags = {};
return this;
}
/**
* @private
*/
_registerAckCallback(id, ack) {
var _a;
const timeout = (_a = this.flags.timeout) !== null && _a !== void 0 ? _a : this._opts.ackTimeout;
if (timeout === undefined) {
this.acks[id] = ack;
return;
}
// @ts-ignore
const timer = this.io.setTimeoutFn(() => {
delete this.acks[id];
for (let i = 0; i < this.sendBuffer.length; i++) {
if (this.sendBuffer[i].id === id) {
debug("removing packet with ack id %d from the buffer", id);
this.sendBuffer.splice(i, 1);
}
}
debug("event with ack id %d has timed out after %d ms", id, timeout);
ack.call(this, new Error("operation has timed out"));
}, timeout);
const fn = (...args) => {
// @ts-ignore
this.io.clearTimeoutFn(timer);
ack.apply(this, args);
};
fn.withError = true;
this.acks[id] = fn;
}
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
emitWithAck(ev, ...args) {
return new Promise((resolve, reject) => {
const fn = (arg1, arg2) => {
return arg1 ? reject(arg1) : resolve(arg2);
};
fn.withError = true;
args.push(fn);
this.emit(ev, ...args);
});
}
/**
* Add the packet to the queue.
* @param args
* @private
*/
_addToQueue(args) {
let ack;
if (typeof args[args.length - 1] === "function") {
ack = args.pop();
}
const packet = {
id: this._queueSeq++,
tryCount: 0,
pending: false,
args,
flags: Object.assign({ fromQueue: true }, this.flags),
};
args.push((err, ...responseArgs) => {
if (packet !== this._queue[0]) {
// the packet has already been acknowledged
return;
}
const hasError = err !== null;
if (hasError) {
if (packet.tryCount > this._opts.retries) {
debug("packet [%d] is discarded after %d tries", packet.id, packet.tryCount);
this._queue.shift();
if (ack) {
ack(err);
}
}
}
else {
debug("packet [%d] was successfully sent", packet.id);
this._queue.shift();
if (ack) {
ack(null, ...responseArgs);
}
}
packet.pending = false;
return this._drainQueue();
});
this._queue.push(packet);
this._drainQueue();
}
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
_drainQueue(force = false) {
debug("draining queue");
if (!this.connected || this._queue.length === 0) {
return;
}
const packet = this._queue[0];
if (packet.pending && !force) {
debug("packet [%d] has already been sent and is waiting for an ack", packet.id);
return;
}
packet.pending = true;
packet.tryCount++;
debug("sending packet [%d] (try n°%d)", packet.id, packet.tryCount);
this.flags = packet.flags;
this.emit.apply(this, packet.args);
}
/**
* Sends a packet.
*
* @param packet
* @private
*/
packet(packet) {
packet.nsp = this.nsp;
this.io._packet(packet);
}
/**
* Called upon engine `open`.
*
* @private
*/
onopen() {
debug("transport is open - connecting");
if (typeof this.auth == "function") {
this.auth((data) => {
this._sendConnectPacket(data);
});
}
else {
this._sendConnectPacket(this.auth);
}
}
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
_sendConnectPacket(data) {
this.packet({
type: socket_io_parser_1.PacketType.CONNECT,
data: this._pid
? Object.assign({ pid: this._pid, offset: this._lastOffset }, data)
: data,
});
}
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
onerror(err) {
if (!this.connected) {
this.emitReserved("connect_error", err);
}
}
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
onclose(reason, description) {
debug("close (%s)", reason);
this.connected = false;
delete this.id;
this.emitReserved("disconnect", reason, description);
this._clearAcks();
}
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
_clearAcks() {
Object.keys(this.acks).forEach((id) => {
const isBuffered = this.sendBuffer.some((packet) => String(packet.id) === id);
if (!isBuffered) {
// note: handlers that do not accept an error as first argument are ignored here
const ack = this.acks[id];
delete this.acks[id];
if (ack.withError) {
ack.call(this, new Error("socket has been disconnected"));
}
}
});
}
/**
* Called with socket packet.
*
* @param packet
* @private
*/
onpacket(packet) {
const sameNamespace = packet.nsp === this.nsp;
if (!sameNamespace)
return;
switch (packet.type) {
case socket_io_parser_1.PacketType.CONNECT:
if (packet.data && packet.data.sid) {
this.onconnect(packet.data.sid, packet.data.pid);
}
else {
this.emitReserved("connect_error", new Error("It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)"));
}
break;
case socket_io_parser_1.PacketType.EVENT:
case socket_io_parser_1.PacketType.BINARY_EVENT:
this.onevent(packet);
break;
case socket_io_parser_1.PacketType.ACK:
case socket_io_parser_1.PacketType.BINARY_ACK:
this.onack(packet);
break;
case socket_io_parser_1.PacketType.DISCONNECT:
this.ondisconnect();
break;
case socket_io_parser_1.PacketType.CONNECT_ERROR:
this.destroy();
const err = new Error(packet.data.message);
// @ts-ignore
err.data = packet.data.data;
this.emitReserved("connect_error", err);
break;
}
}
/**
* Called upon a server event.
*
* @param packet
* @private
*/
onevent(packet) {
const args = packet.data || [];
debug("emitting event %j", args);
if (null != packet.id) {
debug("attaching ack callback to event");
args.push(this.ack(packet.id));
}
if (this.connected) {
this.emitEvent(args);
}
else {
this.receiveBuffer.push(Object.freeze(args));
}
}
emitEvent(args) {
if (this._anyListeners && this._anyListeners.length) {
const listeners = this._anyListeners.slice();
for (const listener of listeners) {
listener.apply(this, args);
}
}
super.emit.apply(this, args);
if (this._pid && args.length && typeof args[args.length - 1] === "string") {
this._lastOffset = args[args.length - 1];
}
}
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
ack(id) {
const self = this;
let sent = false;
return function (...args) {
// prevent double callbacks
if (sent)
return;
sent = true;
debug("sending ack %j", args);
self.packet({
type: socket_io_parser_1.PacketType.ACK,
id: id,
data: args,
});
};
}
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
onack(packet) {
const ack = this.acks[packet.id];
if (typeof ack !== "function") {
debug("bad ack %s", packet.id);
return;
}
delete this.acks[packet.id];
debug("calling ack %s with %j", packet.id, packet.data);
// @ts-ignore FIXME ack is incorrectly inferred as 'never'
if (ack.withError) {
packet.data.unshift(null);
}
// @ts-ignore
ack.apply(this, packet.data);
}
/**
* Called upon server connect.
*
* @private
*/
onconnect(id, pid) {
debug("socket connected with id %s", id);
this.id = id;
this.recovered = pid && this._pid === pid;
this._pid = pid; // defined only if connection state recovery is enabled
this.connected = true;
this.emitBuffered();
this.emitReserved("connect");
this._drainQueue(true);
}
/**
* Emit buffered events (received and emitted).
*
* @private
*/
emitBuffered() {
this.receiveBuffer.forEach((args) => this.emitEvent(args));
this.receiveBuffer = [];
this.sendBuffer.forEach((packet) => {
this.notifyOutgoingListeners(packet);
this.packet(packet);
});
this.sendBuffer = [];
}
/**
* Called upon server disconnect.
*
* @private
*/
ondisconnect() {
debug("server disconnect (%s)", this.nsp);
this.destroy();
this.onclose("io server disconnect");
}
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
destroy() {
if (this.subs) {
// clean subscriptions to avoid reconnections
this.subs.forEach((subDestroy) => subDestroy());
this.subs = undefined;
}
this.io["_destroy"](this);
}
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
disconnect() {
if (this.connected) {
debug("performing disconnect (%s)", this.nsp);
this.packet({ type: socket_io_parser_1.PacketType.DISCONNECT });
}
// remove socket from pool
this.destroy();
if (this.connected) {
// fire events
this.onclose("io client disconnect");
}
return this;
}
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
close() {
return this.disconnect();
}
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
compress(compress) {
this.flags.compress = compress;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
get volatile() {
this.flags.volatile = true;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
timeout(timeout) {
this.flags.timeout = timeout;
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
onAny(listener) {
this._anyListeners = this._anyListeners || [];
this._anyListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
prependAny(listener) {
this._anyListeners = this._anyListeners || [];
this._anyListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
offAny(listener) {
if (!this._anyListeners) {
return this;
}
if (listener) {
const listeners = this._anyListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
}
else {
this._anyListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny() {
return this._anyListeners || [];
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
onAnyOutgoing(listener) {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
prependAnyOutgoing(listener) {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
offAnyOutgoing(listener) {
if (!this._anyOutgoingListeners) {
return this;
}
if (listener) {
const listeners = this._anyOutgoingListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
}
else {
this._anyOutgoingListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing() {
return this._anyOutgoingListeners || [];
}
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
notifyOutgoingListeners(packet) {
if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) {
const listeners = this._anyOutgoingListeners.slice();
for (const listener of listeners) {
listener.apply(this, packet.data);
}
}
}
}
exports.Socket = Socket;

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node_modules/socket.io-client/build/cjs/url.d.ts generated vendored Normal file
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type ParsedUrl = {
source: string;
protocol: string;
authority: string;
userInfo: string;
user: string;
password: string;
host: string;
port: string;
relative: string;
path: string;
directory: string;
file: string;
query: string;
anchor: string;
pathNames: Array<string>;
queryKey: {
[key: string]: string;
};
id: string;
href: string;
};
/**
* URL parser.
*
* @param uri - url
* @param path - the request path of the connection
* @param loc - An object meant to mimic window.location.
* Defaults to window.location.
* @public
*/
export declare function url(uri: string | ParsedUrl, path?: string, loc?: Location): ParsedUrl;
export {};

69
node_modules/socket.io-client/build/cjs/url.js generated vendored Normal file
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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.url = url;
const engine_io_client_1 = require("engine.io-client");
const debug_1 = __importDefault(require("debug")); // debug()
const debug = (0, debug_1.default)("socket.io-client:url"); // debug()
/**
* URL parser.
*
* @param uri - url
* @param path - the request path of the connection
* @param loc - An object meant to mimic window.location.
* Defaults to window.location.
* @public
*/
function url(uri, path = "", loc) {
let obj = uri;
// default to window.location
loc = loc || (typeof location !== "undefined" && location);
if (null == uri)
uri = loc.protocol + "//" + loc.host;
// relative path support
if (typeof uri === "string") {
if ("/" === uri.charAt(0)) {
if ("/" === uri.charAt(1)) {
uri = loc.protocol + uri;
}
else {
uri = loc.host + uri;
}
}
if (!/^(https?|wss?):\/\//.test(uri)) {
debug("protocol-less url %s", uri);
if ("undefined" !== typeof loc) {
uri = loc.protocol + "//" + uri;
}
else {
uri = "https://" + uri;
}
}
// parse
debug("parse %s", uri);
obj = (0, engine_io_client_1.parse)(uri);
}
// make sure we treat `localhost:80` and `localhost` equally
if (!obj.port) {
if (/^(http|ws)$/.test(obj.protocol)) {
obj.port = "80";
}
else if (/^(http|ws)s$/.test(obj.protocol)) {
obj.port = "443";
}
}
obj.path = obj.path || "/";
const ipv6 = obj.host.indexOf(":") !== -1;
const host = ipv6 ? "[" + obj.host + "]" : obj.host;
// define unique id
obj.id = obj.protocol + "://" + host + ":" + obj.port + path;
// define href
obj.href =
obj.protocol +
"://" +
host +
(loc && loc.port === obj.port ? "" : ":" + obj.port);
return obj;
}

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import { io } from "./index.js";
export default io;

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import { io } from "./index.js";
export default io;

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/**
* Initialize backoff timer with `opts`.
*
* - `min` initial timeout in milliseconds [100]
* - `max` max timeout [10000]
* - `jitter` [0]
* - `factor` [2]
*
* @param {Object} opts
* @api public
*/
export declare function Backoff(opts: any): void;

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/**
* Initialize backoff timer with `opts`.
*
* - `min` initial timeout in milliseconds [100]
* - `max` max timeout [10000]
* - `jitter` [0]
* - `factor` [2]
*
* @param {Object} opts
* @api public
*/
export function Backoff(opts) {
opts = opts || {};
this.ms = opts.min || 100;
this.max = opts.max || 10000;
this.factor = opts.factor || 2;
this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;
this.attempts = 0;
}
/**
* Return the backoff duration.
*
* @return {Number}
* @api public
*/
Backoff.prototype.duration = function () {
var ms = this.ms * Math.pow(this.factor, this.attempts++);
if (this.jitter) {
var rand = Math.random();
var deviation = Math.floor(rand * this.jitter * ms);
ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation;
}
return Math.min(ms, this.max) | 0;
};
/**
* Reset the number of attempts.
*
* @api public
*/
Backoff.prototype.reset = function () {
this.attempts = 0;
};
/**
* Set the minimum duration
*
* @api public
*/
Backoff.prototype.setMin = function (min) {
this.ms = min;
};
/**
* Set the maximum duration
*
* @api public
*/
Backoff.prototype.setMax = function (max) {
this.max = max;
};
/**
* Set the jitter
*
* @api public
*/
Backoff.prototype.setJitter = function (jitter) {
this.jitter = jitter;
};

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import { Manager, ManagerOptions } from "./manager.js";
import { Socket, SocketOptions } from "./socket.js";
/**
* Looks up an existing `Manager` for multiplexing.
* If the user summons:
*
* `io('http://localhost/a');`
* `io('http://localhost/b');`
*
* We reuse the existing instance based on same scheme/port/host,
* and we initialize sockets for each namespace.
*
* @public
*/
declare function lookup(opts?: Partial<ManagerOptions & SocketOptions>): Socket;
declare function lookup(uri?: string, opts?: Partial<ManagerOptions & SocketOptions>): Socket;
/**
* Protocol version.
*
* @public
*/
export { protocol } from "socket.io-parser";
/**
* Expose constructors for standalone build.
*
* @public
*/
export { Manager, ManagerOptions, Socket, SocketOptions, lookup as io, lookup as connect, lookup as default, };
export { Fetch, NodeXHR, XHR, NodeWebSocket, WebSocket, WebTransport, } from "engine.io-client";

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node_modules/socket.io-client/build/esm-debug/index.js generated vendored Normal file
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import { url } from "./url.js";
import { Manager } from "./manager.js";
import { Socket } from "./socket.js";
import debugModule from "debug"; // debug()
const debug = debugModule("socket.io-client"); // debug()
/**
* Managers cache.
*/
const cache = {};
function lookup(uri, opts) {
if (typeof uri === "object") {
opts = uri;
uri = undefined;
}
opts = opts || {};
const parsed = url(uri, opts.path || "/socket.io");
const source = parsed.source;
const id = parsed.id;
const path = parsed.path;
const sameNamespace = cache[id] && path in cache[id]["nsps"];
const newConnection = opts.forceNew ||
opts["force new connection"] ||
false === opts.multiplex ||
sameNamespace;
let io;
if (newConnection) {
debug("ignoring socket cache for %s", source);
io = new Manager(source, opts);
}
else {
if (!cache[id]) {
debug("new io instance for %s", source);
cache[id] = new Manager(source, opts);
}
io = cache[id];
}
if (parsed.query && !opts.query) {
opts.query = parsed.queryKey;
}
return io.socket(parsed.path, opts);
}
// so that "lookup" can be used both as a function (e.g. `io(...)`) and as a
// namespace (e.g. `io.connect(...)`), for backward compatibility
Object.assign(lookup, {
Manager,
Socket,
io: lookup,
connect: lookup,
});
/**
* Protocol version.
*
* @public
*/
export { protocol } from "socket.io-parser";
/**
* Expose constructors for standalone build.
*
* @public
*/
export { Manager, Socket, lookup as io, lookup as connect, lookup as default, };
export { Fetch, NodeXHR, XHR, NodeWebSocket, WebSocket, WebTransport, } from "engine.io-client";

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import { Socket as Engine, SocketOptions as EngineOptions } from "engine.io-client";
import { Socket, SocketOptions, DisconnectDescription } from "./socket.js";
import { Packet } from "socket.io-parser";
import { DefaultEventsMap, EventsMap, Emitter } from "@socket.io/component-emitter";
export interface ManagerOptions extends EngineOptions {
/**
* Should we force a new Manager for this connection?
* @default false
*/
forceNew: boolean;
/**
* Should we multiplex our connection (reuse existing Manager) ?
* @default true
*/
multiplex: boolean;
/**
* The path to get our client file from, in the case of the server
* serving it
* @default '/socket.io'
*/
path: string;
/**
* Should we allow reconnections?
* @default true
*/
reconnection: boolean;
/**
* How many reconnection attempts should we try?
* @default Infinity
*/
reconnectionAttempts: number;
/**
* The time delay in milliseconds between reconnection attempts
* @default 1000
*/
reconnectionDelay: number;
/**
* The max time delay in milliseconds between reconnection attempts
* @default 5000
*/
reconnectionDelayMax: number;
/**
* Used in the exponential backoff jitter when reconnecting
* @default 0.5
*/
randomizationFactor: number;
/**
* The timeout in milliseconds for our connection attempt
* @default 20000
*/
timeout: number;
/**
* Should we automatically connect?
* @default true
*/
autoConnect: boolean;
/**
* the parser to use. Defaults to an instance of the Parser that ships with socket.io.
*/
parser: any;
}
interface ManagerReservedEvents {
open: () => void;
error: (err: Error) => void;
ping: () => void;
packet: (packet: Packet) => void;
close: (reason: string, description?: DisconnectDescription) => void;
reconnect_failed: () => void;
reconnect_attempt: (attempt: number) => void;
reconnect_error: (err: Error) => void;
reconnect: (attempt: number) => void;
}
export declare class Manager<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents> extends Emitter<{}, {}, ManagerReservedEvents> {
/**
* The Engine.IO client instance
*
* @public
*/
engine: Engine;
/**
* @private
*/
_autoConnect: boolean;
/**
* @private
*/
_readyState: "opening" | "open" | "closed";
/**
* @private
*/
_reconnecting: boolean;
private readonly uri;
opts: Partial<ManagerOptions>;
private nsps;
private subs;
private backoff;
private setTimeoutFn;
private clearTimeoutFn;
private _reconnection;
private _reconnectionAttempts;
private _reconnectionDelay;
private _randomizationFactor;
private _reconnectionDelayMax;
private _timeout;
private encoder;
private decoder;
private skipReconnect;
/**
* `Manager` constructor.
*
* @param uri - engine instance or engine uri/opts
* @param opts - options
* @public
*/
constructor(opts: Partial<ManagerOptions>);
constructor(uri?: string, opts?: Partial<ManagerOptions>);
constructor(uri?: string | Partial<ManagerOptions>, opts?: Partial<ManagerOptions>);
/**
* Sets the `reconnection` config.
*
* @param {Boolean} v - true/false if it should automatically reconnect
* @return {Manager} self or value
* @public
*/
reconnection(v: boolean): this;
reconnection(): boolean;
reconnection(v?: boolean): this | boolean;
/**
* Sets the reconnection attempts config.
*
* @param {Number} v - max reconnection attempts before giving up
* @return {Manager} self or value
* @public
*/
reconnectionAttempts(v: number): this;
reconnectionAttempts(): number;
reconnectionAttempts(v?: number): this | number;
/**
* Sets the delay between reconnections.
*
* @param {Number} v - delay
* @return {Manager} self or value
* @public
*/
reconnectionDelay(v: number): this;
reconnectionDelay(): number;
reconnectionDelay(v?: number): this | number;
/**
* Sets the randomization factor
*
* @param v - the randomization factor
* @return self or value
* @public
*/
randomizationFactor(v: number): this;
randomizationFactor(): number;
randomizationFactor(v?: number): this | number;
/**
* Sets the maximum delay between reconnections.
*
* @param v - delay
* @return self or value
* @public
*/
reconnectionDelayMax(v: number): this;
reconnectionDelayMax(): number;
reconnectionDelayMax(v?: number): this | number;
/**
* Sets the connection timeout. `false` to disable
*
* @param v - connection timeout
* @return self or value
* @public
*/
timeout(v: number | boolean): this;
timeout(): number | boolean;
timeout(v?: number | boolean): this | number | boolean;
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @private
*/
private maybeReconnectOnOpen;
/**
* Sets the current transport `socket`.
*
* @param {Function} fn - optional, callback
* @return self
* @public
*/
open(fn?: (err?: Error) => void): this;
/**
* Alias for open()
*
* @return self
* @public
*/
connect(fn?: (err?: Error) => void): this;
/**
* Called upon transport open.
*
* @private
*/
private onopen;
/**
* Called upon a ping.
*
* @private
*/
private onping;
/**
* Called with data.
*
* @private
*/
private ondata;
/**
* Called when parser fully decodes a packet.
*
* @private
*/
private ondecoded;
/**
* Called upon socket error.
*
* @private
*/
private onerror;
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @public
*/
socket(nsp: string, opts?: Partial<SocketOptions>): Socket;
/**
* Called upon a socket close.
*
* @param socket
* @private
*/
_destroy(socket: Socket): void;
/**
* Writes a packet.
*
* @param packet
* @private
*/
_packet(packet: Partial<Packet & {
query: string;
options: any;
}>): void;
/**
* Clean up transport subscriptions and packet buffer.
*
* @private
*/
private cleanup;
/**
* Close the current socket.
*
* @private
*/
_close(): void;
/**
* Alias for close()
*
* @private
*/
private disconnect;
/**
* Called when:
*
* - the low-level engine is closed
* - the parser encountered a badly formatted packet
* - all sockets are disconnected
*
* @private
*/
private onclose;
/**
* Attempt a reconnection.
*
* @private
*/
private reconnect;
/**
* Called upon successful reconnect.
*
* @private
*/
private onreconnect;
}
export {};

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import { Socket as Engine, installTimerFunctions, nextTick, } from "engine.io-client";
import { Socket } from "./socket.js";
import * as parser from "socket.io-parser";
import { on } from "./on.js";
import { Backoff } from "./contrib/backo2.js";
import { Emitter, } from "@socket.io/component-emitter";
import debugModule from "debug"; // debug()
const debug = debugModule("socket.io-client:manager"); // debug()
export class Manager extends Emitter {
constructor(uri, opts) {
var _a;
super();
this.nsps = {};
this.subs = [];
if (uri && "object" === typeof uri) {
opts = uri;
uri = undefined;
}
opts = opts || {};
opts.path = opts.path || "/socket.io";
this.opts = opts;
installTimerFunctions(this, opts);
this.reconnection(opts.reconnection !== false);
this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
this.reconnectionDelay(opts.reconnectionDelay || 1000);
this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
this.randomizationFactor((_a = opts.randomizationFactor) !== null && _a !== void 0 ? _a : 0.5);
this.backoff = new Backoff({
min: this.reconnectionDelay(),
max: this.reconnectionDelayMax(),
jitter: this.randomizationFactor(),
});
this.timeout(null == opts.timeout ? 20000 : opts.timeout);
this._readyState = "closed";
this.uri = uri;
const _parser = opts.parser || parser;
this.encoder = new _parser.Encoder();
this.decoder = new _parser.Decoder();
this._autoConnect = opts.autoConnect !== false;
if (this._autoConnect)
this.open();
}
reconnection(v) {
if (!arguments.length)
return this._reconnection;
this._reconnection = !!v;
if (!v) {
this.skipReconnect = true;
}
return this;
}
reconnectionAttempts(v) {
if (v === undefined)
return this._reconnectionAttempts;
this._reconnectionAttempts = v;
return this;
}
reconnectionDelay(v) {
var _a;
if (v === undefined)
return this._reconnectionDelay;
this._reconnectionDelay = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMin(v);
return this;
}
randomizationFactor(v) {
var _a;
if (v === undefined)
return this._randomizationFactor;
this._randomizationFactor = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setJitter(v);
return this;
}
reconnectionDelayMax(v) {
var _a;
if (v === undefined)
return this._reconnectionDelayMax;
this._reconnectionDelayMax = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMax(v);
return this;
}
timeout(v) {
if (!arguments.length)
return this._timeout;
this._timeout = v;
return this;
}
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @private
*/
maybeReconnectOnOpen() {
// Only try to reconnect if it's the first time we're connecting
if (!this._reconnecting &&
this._reconnection &&
this.backoff.attempts === 0) {
// keeps reconnection from firing twice for the same reconnection loop
this.reconnect();
}
}
/**
* Sets the current transport `socket`.
*
* @param {Function} fn - optional, callback
* @return self
* @public
*/
open(fn) {
debug("readyState %s", this._readyState);
if (~this._readyState.indexOf("open"))
return this;
debug("opening %s", this.uri);
this.engine = new Engine(this.uri, this.opts);
const socket = this.engine;
const self = this;
this._readyState = "opening";
this.skipReconnect = false;
// emit `open`
const openSubDestroy = on(socket, "open", function () {
self.onopen();
fn && fn();
});
const onError = (err) => {
debug("error");
this.cleanup();
this._readyState = "closed";
this.emitReserved("error", err);
if (fn) {
fn(err);
}
else {
// Only do this if there is no fn to handle the error
this.maybeReconnectOnOpen();
}
};
// emit `error`
const errorSub = on(socket, "error", onError);
if (false !== this._timeout) {
const timeout = this._timeout;
debug("connect attempt will timeout after %d", timeout);
// set timer
const timer = this.setTimeoutFn(() => {
debug("connect attempt timed out after %d", timeout);
openSubDestroy();
onError(new Error("timeout"));
socket.close();
}, timeout);
if (this.opts.autoUnref) {
timer.unref();
}
this.subs.push(() => {
this.clearTimeoutFn(timer);
});
}
this.subs.push(openSubDestroy);
this.subs.push(errorSub);
return this;
}
/**
* Alias for open()
*
* @return self
* @public
*/
connect(fn) {
return this.open(fn);
}
/**
* Called upon transport open.
*
* @private
*/
onopen() {
debug("open");
// clear old subs
this.cleanup();
// mark as open
this._readyState = "open";
this.emitReserved("open");
// add new subs
const socket = this.engine;
this.subs.push(on(socket, "ping", this.onping.bind(this)), on(socket, "data", this.ondata.bind(this)), on(socket, "error", this.onerror.bind(this)), on(socket, "close", this.onclose.bind(this)),
// @ts-ignore
on(this.decoder, "decoded", this.ondecoded.bind(this)));
}
/**
* Called upon a ping.
*
* @private
*/
onping() {
this.emitReserved("ping");
}
/**
* Called with data.
*
* @private
*/
ondata(data) {
try {
this.decoder.add(data);
}
catch (e) {
this.onclose("parse error", e);
}
}
/**
* Called when parser fully decodes a packet.
*
* @private
*/
ondecoded(packet) {
// the nextTick call prevents an exception in a user-provided event listener from triggering a disconnection due to a "parse error"
nextTick(() => {
this.emitReserved("packet", packet);
}, this.setTimeoutFn);
}
/**
* Called upon socket error.
*
* @private
*/
onerror(err) {
debug("error", err);
this.emitReserved("error", err);
}
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @public
*/
socket(nsp, opts) {
let socket = this.nsps[nsp];
if (!socket) {
socket = new Socket(this, nsp, opts);
this.nsps[nsp] = socket;
}
else if (this._autoConnect && !socket.active) {
socket.connect();
}
return socket;
}
/**
* Called upon a socket close.
*
* @param socket
* @private
*/
_destroy(socket) {
const nsps = Object.keys(this.nsps);
for (const nsp of nsps) {
const socket = this.nsps[nsp];
if (socket.active) {
debug("socket %s is still active, skipping close", nsp);
return;
}
}
this._close();
}
/**
* Writes a packet.
*
* @param packet
* @private
*/
_packet(packet) {
debug("writing packet %j", packet);
const encodedPackets = this.encoder.encode(packet);
for (let i = 0; i < encodedPackets.length; i++) {
this.engine.write(encodedPackets[i], packet.options);
}
}
/**
* Clean up transport subscriptions and packet buffer.
*
* @private
*/
cleanup() {
debug("cleanup");
this.subs.forEach((subDestroy) => subDestroy());
this.subs.length = 0;
this.decoder.destroy();
}
/**
* Close the current socket.
*
* @private
*/
_close() {
debug("disconnect");
this.skipReconnect = true;
this._reconnecting = false;
this.onclose("forced close");
}
/**
* Alias for close()
*
* @private
*/
disconnect() {
return this._close();
}
/**
* Called when:
*
* - the low-level engine is closed
* - the parser encountered a badly formatted packet
* - all sockets are disconnected
*
* @private
*/
onclose(reason, description) {
var _a;
debug("closed due to %s", reason);
this.cleanup();
(_a = this.engine) === null || _a === void 0 ? void 0 : _a.close();
this.backoff.reset();
this._readyState = "closed";
this.emitReserved("close", reason, description);
if (this._reconnection && !this.skipReconnect) {
this.reconnect();
}
}
/**
* Attempt a reconnection.
*
* @private
*/
reconnect() {
if (this._reconnecting || this.skipReconnect)
return this;
const self = this;
if (this.backoff.attempts >= this._reconnectionAttempts) {
debug("reconnect failed");
this.backoff.reset();
this.emitReserved("reconnect_failed");
this._reconnecting = false;
}
else {
const delay = this.backoff.duration();
debug("will wait %dms before reconnect attempt", delay);
this._reconnecting = true;
const timer = this.setTimeoutFn(() => {
if (self.skipReconnect)
return;
debug("attempting reconnect");
this.emitReserved("reconnect_attempt", self.backoff.attempts);
// check again for the case socket closed in above events
if (self.skipReconnect)
return;
self.open((err) => {
if (err) {
debug("reconnect attempt error");
self._reconnecting = false;
self.reconnect();
this.emitReserved("reconnect_error", err);
}
else {
debug("reconnect success");
self.onreconnect();
}
});
}, delay);
if (this.opts.autoUnref) {
timer.unref();
}
this.subs.push(() => {
this.clearTimeoutFn(timer);
});
}
}
/**
* Called upon successful reconnect.
*
* @private
*/
onreconnect() {
const attempt = this.backoff.attempts;
this._reconnecting = false;
this.backoff.reset();
this.emitReserved("reconnect", attempt);
}
}

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import { Emitter } from "@socket.io/component-emitter";
export declare function on(obj: Emitter<any, any>, ev: string, fn: (err?: any) => any): VoidFunction;

6
node_modules/socket.io-client/build/esm-debug/on.js generated vendored Normal file
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export function on(obj, ev, fn) {
obj.on(ev, fn);
return function subDestroy() {
obj.off(ev, fn);
};
}

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{
"name": "socket.io-client",
"version": "4.7.5",
"type": "module"
}

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import { Packet } from "socket.io-parser";
import { Manager } from "./manager.js";
import { DefaultEventsMap, EventNames, EventParams, EventsMap, Emitter } from "@socket.io/component-emitter";
type PrependTimeoutError<T extends any[]> = {
[K in keyof T]: T[K] extends (...args: infer Params) => infer Result ? (err: Error, ...args: Params) => Result : T[K];
};
/**
* Utility type to decorate the acknowledgement callbacks with a timeout error.
*
* This is needed because the timeout() flag breaks the symmetry between the sender and the receiver:
*
* @example
* interface Events {
* "my-event": (val: string) => void;
* }
*
* socket.on("my-event", (cb) => {
* cb("123"); // one single argument here
* });
*
* socket.timeout(1000).emit("my-event", (err, val) => {
* // two arguments there (the "err" argument is not properly typed)
* });
*
*/
export type DecorateAcknowledgements<E> = {
[K in keyof E]: E[K] extends (...args: infer Params) => infer Result ? (...args: PrependTimeoutError<Params>) => Result : E[K];
};
export type Last<T extends any[]> = T extends [...infer H, infer L] ? L : any;
export type AllButLast<T extends any[]> = T extends [...infer H, infer L] ? H : any[];
export type FirstArg<T> = T extends (arg: infer Param) => infer Result ? Param : any;
export interface SocketOptions {
/**
* the authentication payload sent when connecting to the Namespace
*/
auth?: {
[key: string]: any;
} | ((cb: (data: object) => void) => void);
/**
* The maximum number of retries. Above the limit, the packet will be discarded.
*
* Using `Infinity` means the delivery guarantee is "at-least-once" (instead of "at-most-once" by default), but a
* smaller value like 10 should be sufficient in practice.
*/
retries?: number;
/**
* The default timeout in milliseconds used when waiting for an acknowledgement.
*/
ackTimeout?: number;
}
export type DisconnectDescription = Error | {
description: string;
context?: unknown;
};
interface SocketReservedEvents {
connect: () => void;
connect_error: (err: Error) => void;
disconnect: (reason: Socket.DisconnectReason, description?: DisconnectDescription) => void;
}
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
export declare class Socket<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents> extends Emitter<ListenEvents, EmitEvents, SocketReservedEvents> {
readonly io: Manager<ListenEvents, EmitEvents>;
/**
* A unique identifier for the session. `undefined` when the socket is not connected.
*
* @example
* const socket = io();
*
* console.log(socket.id); // undefined
*
* socket.on("connect", () => {
* console.log(socket.id); // "G5p5..."
* });
*/
id: string | undefined;
/**
* The session ID used for connection state recovery, which must not be shared (unlike {@link id}).
*
* @private
*/
private _pid;
/**
* The offset of the last received packet, which will be sent upon reconnection to allow for the recovery of the connection state.
*
* @private
*/
private _lastOffset;
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
connected: boolean;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
recovered: boolean;
/**
* Credentials that are sent when accessing a namespace.
*
* @example
* const socket = io({
* auth: {
* token: "abcd"
* }
* });
*
* // or with a function
* const socket = io({
* auth: (cb) => {
* cb({ token: localStorage.token })
* }
* });
*/
auth: {
[key: string]: any;
} | ((cb: (data: object) => void) => void);
/**
* Buffer for packets received before the CONNECT packet
*/
receiveBuffer: Array<ReadonlyArray<any>>;
/**
* Buffer for packets that will be sent once the socket is connected
*/
sendBuffer: Array<Packet>;
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
private _queue;
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
private _queueSeq;
private readonly nsp;
private readonly _opts;
private ids;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
private acks;
private flags;
private subs?;
private _anyListeners;
private _anyOutgoingListeners;
/**
* `Socket` constructor.
*/
constructor(io: Manager, nsp: string, opts?: Partial<SocketOptions>);
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
get disconnected(): boolean;
/**
* Subscribe to open, close and packet events
*
* @private
*/
private subEvents;
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
get active(): boolean;
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
connect(): this;
/**
* Alias for {@link connect()}.
*/
open(): this;
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
send(...args: any[]): this;
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): this;
/**
* @private
*/
private _registerAckCallback;
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
emitWithAck<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<FirstArg<Last<EventParams<EmitEvents, Ev>>>>;
/**
* Add the packet to the queue.
* @param args
* @private
*/
private _addToQueue;
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
private _drainQueue;
/**
* Sends a packet.
*
* @param packet
* @private
*/
private packet;
/**
* Called upon engine `open`.
*
* @private
*/
private onopen;
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
private _sendConnectPacket;
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
private onerror;
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
private onclose;
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
private _clearAcks;
/**
* Called with socket packet.
*
* @param packet
* @private
*/
private onpacket;
/**
* Called upon a server event.
*
* @param packet
* @private
*/
private onevent;
private emitEvent;
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
private ack;
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
private onack;
/**
* Called upon server connect.
*
* @private
*/
private onconnect;
/**
* Emit buffered events (received and emitted).
*
* @private
*/
private emitBuffered;
/**
* Called upon server disconnect.
*
* @private
*/
private ondisconnect;
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
private destroy;
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
disconnect(): this;
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
close(): this;
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
compress(compress: boolean): this;
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
get volatile(): this;
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
timeout(timeout: number): Socket<ListenEvents, DecorateAcknowledgements<EmitEvents>>;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
onAny(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
prependAny(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
offAny(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny(): ((...args: any[]) => void)[];
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
onAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
prependAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
offAnyOutgoing(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing(): ((...args: any[]) => void)[];
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
private notifyOutgoingListeners;
}
export declare namespace Socket {
type DisconnectReason = "io server disconnect" | "io client disconnect" | "ping timeout" | "transport close" | "transport error" | "parse error";
}
export {};

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node_modules/socket.io-client/build/esm-debug/socket.js generated vendored Normal file
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@ -0,0 +1,903 @@
import { PacketType } from "socket.io-parser";
import { on } from "./on.js";
import { Emitter, } from "@socket.io/component-emitter";
import debugModule from "debug"; // debug()
const debug = debugModule("socket.io-client:socket"); // debug()
/**
* Internal events.
* These events can't be emitted by the user.
*/
const RESERVED_EVENTS = Object.freeze({
connect: 1,
connect_error: 1,
disconnect: 1,
disconnecting: 1,
// EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener
newListener: 1,
removeListener: 1,
});
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
export class Socket extends Emitter {
/**
* `Socket` constructor.
*/
constructor(io, nsp, opts) {
super();
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
this.connected = false;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
this.recovered = false;
/**
* Buffer for packets received before the CONNECT packet
*/
this.receiveBuffer = [];
/**
* Buffer for packets that will be sent once the socket is connected
*/
this.sendBuffer = [];
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
this._queue = [];
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
this._queueSeq = 0;
this.ids = 0;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
this.acks = {};
this.flags = {};
this.io = io;
this.nsp = nsp;
if (opts && opts.auth) {
this.auth = opts.auth;
}
this._opts = Object.assign({}, opts);
if (this.io._autoConnect)
this.open();
}
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
get disconnected() {
return !this.connected;
}
/**
* Subscribe to open, close and packet events
*
* @private
*/
subEvents() {
if (this.subs)
return;
const io = this.io;
this.subs = [
on(io, "open", this.onopen.bind(this)),
on(io, "packet", this.onpacket.bind(this)),
on(io, "error", this.onerror.bind(this)),
on(io, "close", this.onclose.bind(this)),
];
}
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
get active() {
return !!this.subs;
}
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
connect() {
if (this.connected)
return this;
this.subEvents();
if (!this.io["_reconnecting"])
this.io.open(); // ensure open
if ("open" === this.io._readyState)
this.onopen();
return this;
}
/**
* Alias for {@link connect()}.
*/
open() {
return this.connect();
}
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
send(...args) {
args.unshift("message");
this.emit.apply(this, args);
return this;
}
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
emit(ev, ...args) {
var _a, _b, _c;
if (RESERVED_EVENTS.hasOwnProperty(ev)) {
throw new Error('"' + ev.toString() + '" is a reserved event name');
}
args.unshift(ev);
if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) {
this._addToQueue(args);
return this;
}
const packet = {
type: PacketType.EVENT,
data: args,
};
packet.options = {};
packet.options.compress = this.flags.compress !== false;
// event ack callback
if ("function" === typeof args[args.length - 1]) {
const id = this.ids++;
debug("emitting packet with ack id %d", id);
const ack = args.pop();
this._registerAckCallback(id, ack);
packet.id = id;
}
const isTransportWritable = (_b = (_a = this.io.engine) === null || _a === void 0 ? void 0 : _a.transport) === null || _b === void 0 ? void 0 : _b.writable;
const isConnected = this.connected && !((_c = this.io.engine) === null || _c === void 0 ? void 0 : _c._hasPingExpired());
const discardPacket = this.flags.volatile && !isTransportWritable;
if (discardPacket) {
debug("discard packet as the transport is not currently writable");
}
else if (isConnected) {
this.notifyOutgoingListeners(packet);
this.packet(packet);
}
else {
this.sendBuffer.push(packet);
}
this.flags = {};
return this;
}
/**
* @private
*/
_registerAckCallback(id, ack) {
var _a;
const timeout = (_a = this.flags.timeout) !== null && _a !== void 0 ? _a : this._opts.ackTimeout;
if (timeout === undefined) {
this.acks[id] = ack;
return;
}
// @ts-ignore
const timer = this.io.setTimeoutFn(() => {
delete this.acks[id];
for (let i = 0; i < this.sendBuffer.length; i++) {
if (this.sendBuffer[i].id === id) {
debug("removing packet with ack id %d from the buffer", id);
this.sendBuffer.splice(i, 1);
}
}
debug("event with ack id %d has timed out after %d ms", id, timeout);
ack.call(this, new Error("operation has timed out"));
}, timeout);
const fn = (...args) => {
// @ts-ignore
this.io.clearTimeoutFn(timer);
ack.apply(this, args);
};
fn.withError = true;
this.acks[id] = fn;
}
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
emitWithAck(ev, ...args) {
return new Promise((resolve, reject) => {
const fn = (arg1, arg2) => {
return arg1 ? reject(arg1) : resolve(arg2);
};
fn.withError = true;
args.push(fn);
this.emit(ev, ...args);
});
}
/**
* Add the packet to the queue.
* @param args
* @private
*/
_addToQueue(args) {
let ack;
if (typeof args[args.length - 1] === "function") {
ack = args.pop();
}
const packet = {
id: this._queueSeq++,
tryCount: 0,
pending: false,
args,
flags: Object.assign({ fromQueue: true }, this.flags),
};
args.push((err, ...responseArgs) => {
if (packet !== this._queue[0]) {
// the packet has already been acknowledged
return;
}
const hasError = err !== null;
if (hasError) {
if (packet.tryCount > this._opts.retries) {
debug("packet [%d] is discarded after %d tries", packet.id, packet.tryCount);
this._queue.shift();
if (ack) {
ack(err);
}
}
}
else {
debug("packet [%d] was successfully sent", packet.id);
this._queue.shift();
if (ack) {
ack(null, ...responseArgs);
}
}
packet.pending = false;
return this._drainQueue();
});
this._queue.push(packet);
this._drainQueue();
}
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
_drainQueue(force = false) {
debug("draining queue");
if (!this.connected || this._queue.length === 0) {
return;
}
const packet = this._queue[0];
if (packet.pending && !force) {
debug("packet [%d] has already been sent and is waiting for an ack", packet.id);
return;
}
packet.pending = true;
packet.tryCount++;
debug("sending packet [%d] (try n°%d)", packet.id, packet.tryCount);
this.flags = packet.flags;
this.emit.apply(this, packet.args);
}
/**
* Sends a packet.
*
* @param packet
* @private
*/
packet(packet) {
packet.nsp = this.nsp;
this.io._packet(packet);
}
/**
* Called upon engine `open`.
*
* @private
*/
onopen() {
debug("transport is open - connecting");
if (typeof this.auth == "function") {
this.auth((data) => {
this._sendConnectPacket(data);
});
}
else {
this._sendConnectPacket(this.auth);
}
}
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
_sendConnectPacket(data) {
this.packet({
type: PacketType.CONNECT,
data: this._pid
? Object.assign({ pid: this._pid, offset: this._lastOffset }, data)
: data,
});
}
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
onerror(err) {
if (!this.connected) {
this.emitReserved("connect_error", err);
}
}
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
onclose(reason, description) {
debug("close (%s)", reason);
this.connected = false;
delete this.id;
this.emitReserved("disconnect", reason, description);
this._clearAcks();
}
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
_clearAcks() {
Object.keys(this.acks).forEach((id) => {
const isBuffered = this.sendBuffer.some((packet) => String(packet.id) === id);
if (!isBuffered) {
// note: handlers that do not accept an error as first argument are ignored here
const ack = this.acks[id];
delete this.acks[id];
if (ack.withError) {
ack.call(this, new Error("socket has been disconnected"));
}
}
});
}
/**
* Called with socket packet.
*
* @param packet
* @private
*/
onpacket(packet) {
const sameNamespace = packet.nsp === this.nsp;
if (!sameNamespace)
return;
switch (packet.type) {
case PacketType.CONNECT:
if (packet.data && packet.data.sid) {
this.onconnect(packet.data.sid, packet.data.pid);
}
else {
this.emitReserved("connect_error", new Error("It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)"));
}
break;
case PacketType.EVENT:
case PacketType.BINARY_EVENT:
this.onevent(packet);
break;
case PacketType.ACK:
case PacketType.BINARY_ACK:
this.onack(packet);
break;
case PacketType.DISCONNECT:
this.ondisconnect();
break;
case PacketType.CONNECT_ERROR:
this.destroy();
const err = new Error(packet.data.message);
// @ts-ignore
err.data = packet.data.data;
this.emitReserved("connect_error", err);
break;
}
}
/**
* Called upon a server event.
*
* @param packet
* @private
*/
onevent(packet) {
const args = packet.data || [];
debug("emitting event %j", args);
if (null != packet.id) {
debug("attaching ack callback to event");
args.push(this.ack(packet.id));
}
if (this.connected) {
this.emitEvent(args);
}
else {
this.receiveBuffer.push(Object.freeze(args));
}
}
emitEvent(args) {
if (this._anyListeners && this._anyListeners.length) {
const listeners = this._anyListeners.slice();
for (const listener of listeners) {
listener.apply(this, args);
}
}
super.emit.apply(this, args);
if (this._pid && args.length && typeof args[args.length - 1] === "string") {
this._lastOffset = args[args.length - 1];
}
}
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
ack(id) {
const self = this;
let sent = false;
return function (...args) {
// prevent double callbacks
if (sent)
return;
sent = true;
debug("sending ack %j", args);
self.packet({
type: PacketType.ACK,
id: id,
data: args,
});
};
}
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
onack(packet) {
const ack = this.acks[packet.id];
if (typeof ack !== "function") {
debug("bad ack %s", packet.id);
return;
}
delete this.acks[packet.id];
debug("calling ack %s with %j", packet.id, packet.data);
// @ts-ignore FIXME ack is incorrectly inferred as 'never'
if (ack.withError) {
packet.data.unshift(null);
}
// @ts-ignore
ack.apply(this, packet.data);
}
/**
* Called upon server connect.
*
* @private
*/
onconnect(id, pid) {
debug("socket connected with id %s", id);
this.id = id;
this.recovered = pid && this._pid === pid;
this._pid = pid; // defined only if connection state recovery is enabled
this.connected = true;
this.emitBuffered();
this.emitReserved("connect");
this._drainQueue(true);
}
/**
* Emit buffered events (received and emitted).
*
* @private
*/
emitBuffered() {
this.receiveBuffer.forEach((args) => this.emitEvent(args));
this.receiveBuffer = [];
this.sendBuffer.forEach((packet) => {
this.notifyOutgoingListeners(packet);
this.packet(packet);
});
this.sendBuffer = [];
}
/**
* Called upon server disconnect.
*
* @private
*/
ondisconnect() {
debug("server disconnect (%s)", this.nsp);
this.destroy();
this.onclose("io server disconnect");
}
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
destroy() {
if (this.subs) {
// clean subscriptions to avoid reconnections
this.subs.forEach((subDestroy) => subDestroy());
this.subs = undefined;
}
this.io["_destroy"](this);
}
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
disconnect() {
if (this.connected) {
debug("performing disconnect (%s)", this.nsp);
this.packet({ type: PacketType.DISCONNECT });
}
// remove socket from pool
this.destroy();
if (this.connected) {
// fire events
this.onclose("io client disconnect");
}
return this;
}
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
close() {
return this.disconnect();
}
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
compress(compress) {
this.flags.compress = compress;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
get volatile() {
this.flags.volatile = true;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
timeout(timeout) {
this.flags.timeout = timeout;
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
onAny(listener) {
this._anyListeners = this._anyListeners || [];
this._anyListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
prependAny(listener) {
this._anyListeners = this._anyListeners || [];
this._anyListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
offAny(listener) {
if (!this._anyListeners) {
return this;
}
if (listener) {
const listeners = this._anyListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
}
else {
this._anyListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny() {
return this._anyListeners || [];
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
onAnyOutgoing(listener) {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
prependAnyOutgoing(listener) {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
offAnyOutgoing(listener) {
if (!this._anyOutgoingListeners) {
return this;
}
if (listener) {
const listeners = this._anyOutgoingListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
}
else {
this._anyOutgoingListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing() {
return this._anyOutgoingListeners || [];
}
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
notifyOutgoingListeners(packet) {
if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) {
const listeners = this._anyOutgoingListeners.slice();
for (const listener of listeners) {
listener.apply(this, packet.data);
}
}
}
}

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node_modules/socket.io-client/build/esm-debug/url.d.ts generated vendored Normal file
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type ParsedUrl = {
source: string;
protocol: string;
authority: string;
userInfo: string;
user: string;
password: string;
host: string;
port: string;
relative: string;
path: string;
directory: string;
file: string;
query: string;
anchor: string;
pathNames: Array<string>;
queryKey: {
[key: string]: string;
};
id: string;
href: string;
};
/**
* URL parser.
*
* @param uri - url
* @param path - the request path of the connection
* @param loc - An object meant to mimic window.location.
* Defaults to window.location.
* @public
*/
export declare function url(uri: string | ParsedUrl, path?: string, loc?: Location): ParsedUrl;
export {};

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import { parse } from "engine.io-client";
import debugModule from "debug"; // debug()
const debug = debugModule("socket.io-client:url"); // debug()
/**
* URL parser.
*
* @param uri - url
* @param path - the request path of the connection
* @param loc - An object meant to mimic window.location.
* Defaults to window.location.
* @public
*/
export function url(uri, path = "", loc) {
let obj = uri;
// default to window.location
loc = loc || (typeof location !== "undefined" && location);
if (null == uri)
uri = loc.protocol + "//" + loc.host;
// relative path support
if (typeof uri === "string") {
if ("/" === uri.charAt(0)) {
if ("/" === uri.charAt(1)) {
uri = loc.protocol + uri;
}
else {
uri = loc.host + uri;
}
}
if (!/^(https?|wss?):\/\//.test(uri)) {
debug("protocol-less url %s", uri);
if ("undefined" !== typeof loc) {
uri = loc.protocol + "//" + uri;
}
else {
uri = "https://" + uri;
}
}
// parse
debug("parse %s", uri);
obj = parse(uri);
}
// make sure we treat `localhost:80` and `localhost` equally
if (!obj.port) {
if (/^(http|ws)$/.test(obj.protocol)) {
obj.port = "80";
}
else if (/^(http|ws)s$/.test(obj.protocol)) {
obj.port = "443";
}
}
obj.path = obj.path || "/";
const ipv6 = obj.host.indexOf(":") !== -1;
const host = ipv6 ? "[" + obj.host + "]" : obj.host;
// define unique id
obj.id = obj.protocol + "://" + host + ":" + obj.port + path;
// define href
obj.href =
obj.protocol +
"://" +
host +
(loc && loc.port === obj.port ? "" : ":" + obj.port);
return obj;
}

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import { io } from "./index.js";
export default io;

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import { io } from "./index.js";
export default io;

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/**
* Initialize backoff timer with `opts`.
*
* - `min` initial timeout in milliseconds [100]
* - `max` max timeout [10000]
* - `jitter` [0]
* - `factor` [2]
*
* @param {Object} opts
* @api public
*/
export declare function Backoff(opts: any): void;

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/**
* Initialize backoff timer with `opts`.
*
* - `min` initial timeout in milliseconds [100]
* - `max` max timeout [10000]
* - `jitter` [0]
* - `factor` [2]
*
* @param {Object} opts
* @api public
*/
export function Backoff(opts) {
opts = opts || {};
this.ms = opts.min || 100;
this.max = opts.max || 10000;
this.factor = opts.factor || 2;
this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;
this.attempts = 0;
}
/**
* Return the backoff duration.
*
* @return {Number}
* @api public
*/
Backoff.prototype.duration = function () {
var ms = this.ms * Math.pow(this.factor, this.attempts++);
if (this.jitter) {
var rand = Math.random();
var deviation = Math.floor(rand * this.jitter * ms);
ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation;
}
return Math.min(ms, this.max) | 0;
};
/**
* Reset the number of attempts.
*
* @api public
*/
Backoff.prototype.reset = function () {
this.attempts = 0;
};
/**
* Set the minimum duration
*
* @api public
*/
Backoff.prototype.setMin = function (min) {
this.ms = min;
};
/**
* Set the maximum duration
*
* @api public
*/
Backoff.prototype.setMax = function (max) {
this.max = max;
};
/**
* Set the jitter
*
* @api public
*/
Backoff.prototype.setJitter = function (jitter) {
this.jitter = jitter;
};

29
node_modules/socket.io-client/build/esm/index.d.ts generated vendored Normal file
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import { Manager, ManagerOptions } from "./manager.js";
import { Socket, SocketOptions } from "./socket.js";
/**
* Looks up an existing `Manager` for multiplexing.
* If the user summons:
*
* `io('http://localhost/a');`
* `io('http://localhost/b');`
*
* We reuse the existing instance based on same scheme/port/host,
* and we initialize sockets for each namespace.
*
* @public
*/
declare function lookup(opts?: Partial<ManagerOptions & SocketOptions>): Socket;
declare function lookup(uri?: string, opts?: Partial<ManagerOptions & SocketOptions>): Socket;
/**
* Protocol version.
*
* @public
*/
export { protocol } from "socket.io-parser";
/**
* Expose constructors for standalone build.
*
* @public
*/
export { Manager, ManagerOptions, Socket, SocketOptions, lookup as io, lookup as connect, lookup as default, };
export { Fetch, NodeXHR, XHR, NodeWebSocket, WebSocket, WebTransport, } from "engine.io-client";

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import { url } from "./url.js";
import { Manager } from "./manager.js";
import { Socket } from "./socket.js";
/**
* Managers cache.
*/
const cache = {};
function lookup(uri, opts) {
if (typeof uri === "object") {
opts = uri;
uri = undefined;
}
opts = opts || {};
const parsed = url(uri, opts.path || "/socket.io");
const source = parsed.source;
const id = parsed.id;
const path = parsed.path;
const sameNamespace = cache[id] && path in cache[id]["nsps"];
const newConnection = opts.forceNew ||
opts["force new connection"] ||
false === opts.multiplex ||
sameNamespace;
let io;
if (newConnection) {
io = new Manager(source, opts);
}
else {
if (!cache[id]) {
cache[id] = new Manager(source, opts);
}
io = cache[id];
}
if (parsed.query && !opts.query) {
opts.query = parsed.queryKey;
}
return io.socket(parsed.path, opts);
}
// so that "lookup" can be used both as a function (e.g. `io(...)`) and as a
// namespace (e.g. `io.connect(...)`), for backward compatibility
Object.assign(lookup, {
Manager,
Socket,
io: lookup,
connect: lookup,
});
/**
* Protocol version.
*
* @public
*/
export { protocol } from "socket.io-parser";
/**
* Expose constructors for standalone build.
*
* @public
*/
export { Manager, Socket, lookup as io, lookup as connect, lookup as default, };
export { Fetch, NodeXHR, XHR, NodeWebSocket, WebSocket, WebTransport, } from "engine.io-client";

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node_modules/socket.io-client/build/esm/manager.d.ts generated vendored Normal file
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import { Socket as Engine, SocketOptions as EngineOptions } from "engine.io-client";
import { Socket, SocketOptions, DisconnectDescription } from "./socket.js";
import { Packet } from "socket.io-parser";
import { DefaultEventsMap, EventsMap, Emitter } from "@socket.io/component-emitter";
export interface ManagerOptions extends EngineOptions {
/**
* Should we force a new Manager for this connection?
* @default false
*/
forceNew: boolean;
/**
* Should we multiplex our connection (reuse existing Manager) ?
* @default true
*/
multiplex: boolean;
/**
* The path to get our client file from, in the case of the server
* serving it
* @default '/socket.io'
*/
path: string;
/**
* Should we allow reconnections?
* @default true
*/
reconnection: boolean;
/**
* How many reconnection attempts should we try?
* @default Infinity
*/
reconnectionAttempts: number;
/**
* The time delay in milliseconds between reconnection attempts
* @default 1000
*/
reconnectionDelay: number;
/**
* The max time delay in milliseconds between reconnection attempts
* @default 5000
*/
reconnectionDelayMax: number;
/**
* Used in the exponential backoff jitter when reconnecting
* @default 0.5
*/
randomizationFactor: number;
/**
* The timeout in milliseconds for our connection attempt
* @default 20000
*/
timeout: number;
/**
* Should we automatically connect?
* @default true
*/
autoConnect: boolean;
/**
* the parser to use. Defaults to an instance of the Parser that ships with socket.io.
*/
parser: any;
}
interface ManagerReservedEvents {
open: () => void;
error: (err: Error) => void;
ping: () => void;
packet: (packet: Packet) => void;
close: (reason: string, description?: DisconnectDescription) => void;
reconnect_failed: () => void;
reconnect_attempt: (attempt: number) => void;
reconnect_error: (err: Error) => void;
reconnect: (attempt: number) => void;
}
export declare class Manager<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents> extends Emitter<{}, {}, ManagerReservedEvents> {
/**
* The Engine.IO client instance
*
* @public
*/
engine: Engine;
/**
* @private
*/
_autoConnect: boolean;
/**
* @private
*/
_readyState: "opening" | "open" | "closed";
/**
* @private
*/
_reconnecting: boolean;
private readonly uri;
opts: Partial<ManagerOptions>;
private nsps;
private subs;
private backoff;
private setTimeoutFn;
private clearTimeoutFn;
private _reconnection;
private _reconnectionAttempts;
private _reconnectionDelay;
private _randomizationFactor;
private _reconnectionDelayMax;
private _timeout;
private encoder;
private decoder;
private skipReconnect;
/**
* `Manager` constructor.
*
* @param uri - engine instance or engine uri/opts
* @param opts - options
* @public
*/
constructor(opts: Partial<ManagerOptions>);
constructor(uri?: string, opts?: Partial<ManagerOptions>);
constructor(uri?: string | Partial<ManagerOptions>, opts?: Partial<ManagerOptions>);
/**
* Sets the `reconnection` config.
*
* @param {Boolean} v - true/false if it should automatically reconnect
* @return {Manager} self or value
* @public
*/
reconnection(v: boolean): this;
reconnection(): boolean;
reconnection(v?: boolean): this | boolean;
/**
* Sets the reconnection attempts config.
*
* @param {Number} v - max reconnection attempts before giving up
* @return {Manager} self or value
* @public
*/
reconnectionAttempts(v: number): this;
reconnectionAttempts(): number;
reconnectionAttempts(v?: number): this | number;
/**
* Sets the delay between reconnections.
*
* @param {Number} v - delay
* @return {Manager} self or value
* @public
*/
reconnectionDelay(v: number): this;
reconnectionDelay(): number;
reconnectionDelay(v?: number): this | number;
/**
* Sets the randomization factor
*
* @param v - the randomization factor
* @return self or value
* @public
*/
randomizationFactor(v: number): this;
randomizationFactor(): number;
randomizationFactor(v?: number): this | number;
/**
* Sets the maximum delay between reconnections.
*
* @param v - delay
* @return self or value
* @public
*/
reconnectionDelayMax(v: number): this;
reconnectionDelayMax(): number;
reconnectionDelayMax(v?: number): this | number;
/**
* Sets the connection timeout. `false` to disable
*
* @param v - connection timeout
* @return self or value
* @public
*/
timeout(v: number | boolean): this;
timeout(): number | boolean;
timeout(v?: number | boolean): this | number | boolean;
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @private
*/
private maybeReconnectOnOpen;
/**
* Sets the current transport `socket`.
*
* @param {Function} fn - optional, callback
* @return self
* @public
*/
open(fn?: (err?: Error) => void): this;
/**
* Alias for open()
*
* @return self
* @public
*/
connect(fn?: (err?: Error) => void): this;
/**
* Called upon transport open.
*
* @private
*/
private onopen;
/**
* Called upon a ping.
*
* @private
*/
private onping;
/**
* Called with data.
*
* @private
*/
private ondata;
/**
* Called when parser fully decodes a packet.
*
* @private
*/
private ondecoded;
/**
* Called upon socket error.
*
* @private
*/
private onerror;
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @public
*/
socket(nsp: string, opts?: Partial<SocketOptions>): Socket;
/**
* Called upon a socket close.
*
* @param socket
* @private
*/
_destroy(socket: Socket): void;
/**
* Writes a packet.
*
* @param packet
* @private
*/
_packet(packet: Partial<Packet & {
query: string;
options: any;
}>): void;
/**
* Clean up transport subscriptions and packet buffer.
*
* @private
*/
private cleanup;
/**
* Close the current socket.
*
* @private
*/
_close(): void;
/**
* Alias for close()
*
* @private
*/
private disconnect;
/**
* Called when:
*
* - the low-level engine is closed
* - the parser encountered a badly formatted packet
* - all sockets are disconnected
*
* @private
*/
private onclose;
/**
* Attempt a reconnection.
*
* @private
*/
private reconnect;
/**
* Called upon successful reconnect.
*
* @private
*/
private onreconnect;
}
export {};

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node_modules/socket.io-client/build/esm/manager.js generated vendored Normal file
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import { Socket as Engine, installTimerFunctions, nextTick, } from "engine.io-client";
import { Socket } from "./socket.js";
import * as parser from "socket.io-parser";
import { on } from "./on.js";
import { Backoff } from "./contrib/backo2.js";
import { Emitter, } from "@socket.io/component-emitter";
export class Manager extends Emitter {
constructor(uri, opts) {
var _a;
super();
this.nsps = {};
this.subs = [];
if (uri && "object" === typeof uri) {
opts = uri;
uri = undefined;
}
opts = opts || {};
opts.path = opts.path || "/socket.io";
this.opts = opts;
installTimerFunctions(this, opts);
this.reconnection(opts.reconnection !== false);
this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
this.reconnectionDelay(opts.reconnectionDelay || 1000);
this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
this.randomizationFactor((_a = opts.randomizationFactor) !== null && _a !== void 0 ? _a : 0.5);
this.backoff = new Backoff({
min: this.reconnectionDelay(),
max: this.reconnectionDelayMax(),
jitter: this.randomizationFactor(),
});
this.timeout(null == opts.timeout ? 20000 : opts.timeout);
this._readyState = "closed";
this.uri = uri;
const _parser = opts.parser || parser;
this.encoder = new _parser.Encoder();
this.decoder = new _parser.Decoder();
this._autoConnect = opts.autoConnect !== false;
if (this._autoConnect)
this.open();
}
reconnection(v) {
if (!arguments.length)
return this._reconnection;
this._reconnection = !!v;
if (!v) {
this.skipReconnect = true;
}
return this;
}
reconnectionAttempts(v) {
if (v === undefined)
return this._reconnectionAttempts;
this._reconnectionAttempts = v;
return this;
}
reconnectionDelay(v) {
var _a;
if (v === undefined)
return this._reconnectionDelay;
this._reconnectionDelay = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMin(v);
return this;
}
randomizationFactor(v) {
var _a;
if (v === undefined)
return this._randomizationFactor;
this._randomizationFactor = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setJitter(v);
return this;
}
reconnectionDelayMax(v) {
var _a;
if (v === undefined)
return this._reconnectionDelayMax;
this._reconnectionDelayMax = v;
(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMax(v);
return this;
}
timeout(v) {
if (!arguments.length)
return this._timeout;
this._timeout = v;
return this;
}
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @private
*/
maybeReconnectOnOpen() {
// Only try to reconnect if it's the first time we're connecting
if (!this._reconnecting &&
this._reconnection &&
this.backoff.attempts === 0) {
// keeps reconnection from firing twice for the same reconnection loop
this.reconnect();
}
}
/**
* Sets the current transport `socket`.
*
* @param {Function} fn - optional, callback
* @return self
* @public
*/
open(fn) {
if (~this._readyState.indexOf("open"))
return this;
this.engine = new Engine(this.uri, this.opts);
const socket = this.engine;
const self = this;
this._readyState = "opening";
this.skipReconnect = false;
// emit `open`
const openSubDestroy = on(socket, "open", function () {
self.onopen();
fn && fn();
});
const onError = (err) => {
this.cleanup();
this._readyState = "closed";
this.emitReserved("error", err);
if (fn) {
fn(err);
}
else {
// Only do this if there is no fn to handle the error
this.maybeReconnectOnOpen();
}
};
// emit `error`
const errorSub = on(socket, "error", onError);
if (false !== this._timeout) {
const timeout = this._timeout;
// set timer
const timer = this.setTimeoutFn(() => {
openSubDestroy();
onError(new Error("timeout"));
socket.close();
}, timeout);
if (this.opts.autoUnref) {
timer.unref();
}
this.subs.push(() => {
this.clearTimeoutFn(timer);
});
}
this.subs.push(openSubDestroy);
this.subs.push(errorSub);
return this;
}
/**
* Alias for open()
*
* @return self
* @public
*/
connect(fn) {
return this.open(fn);
}
/**
* Called upon transport open.
*
* @private
*/
onopen() {
// clear old subs
this.cleanup();
// mark as open
this._readyState = "open";
this.emitReserved("open");
// add new subs
const socket = this.engine;
this.subs.push(on(socket, "ping", this.onping.bind(this)), on(socket, "data", this.ondata.bind(this)), on(socket, "error", this.onerror.bind(this)), on(socket, "close", this.onclose.bind(this)),
// @ts-ignore
on(this.decoder, "decoded", this.ondecoded.bind(this)));
}
/**
* Called upon a ping.
*
* @private
*/
onping() {
this.emitReserved("ping");
}
/**
* Called with data.
*
* @private
*/
ondata(data) {
try {
this.decoder.add(data);
}
catch (e) {
this.onclose("parse error", e);
}
}
/**
* Called when parser fully decodes a packet.
*
* @private
*/
ondecoded(packet) {
// the nextTick call prevents an exception in a user-provided event listener from triggering a disconnection due to a "parse error"
nextTick(() => {
this.emitReserved("packet", packet);
}, this.setTimeoutFn);
}
/**
* Called upon socket error.
*
* @private
*/
onerror(err) {
this.emitReserved("error", err);
}
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @public
*/
socket(nsp, opts) {
let socket = this.nsps[nsp];
if (!socket) {
socket = new Socket(this, nsp, opts);
this.nsps[nsp] = socket;
}
else if (this._autoConnect && !socket.active) {
socket.connect();
}
return socket;
}
/**
* Called upon a socket close.
*
* @param socket
* @private
*/
_destroy(socket) {
const nsps = Object.keys(this.nsps);
for (const nsp of nsps) {
const socket = this.nsps[nsp];
if (socket.active) {
return;
}
}
this._close();
}
/**
* Writes a packet.
*
* @param packet
* @private
*/
_packet(packet) {
const encodedPackets = this.encoder.encode(packet);
for (let i = 0; i < encodedPackets.length; i++) {
this.engine.write(encodedPackets[i], packet.options);
}
}
/**
* Clean up transport subscriptions and packet buffer.
*
* @private
*/
cleanup() {
this.subs.forEach((subDestroy) => subDestroy());
this.subs.length = 0;
this.decoder.destroy();
}
/**
* Close the current socket.
*
* @private
*/
_close() {
this.skipReconnect = true;
this._reconnecting = false;
this.onclose("forced close");
}
/**
* Alias for close()
*
* @private
*/
disconnect() {
return this._close();
}
/**
* Called when:
*
* - the low-level engine is closed
* - the parser encountered a badly formatted packet
* - all sockets are disconnected
*
* @private
*/
onclose(reason, description) {
var _a;
this.cleanup();
(_a = this.engine) === null || _a === void 0 ? void 0 : _a.close();
this.backoff.reset();
this._readyState = "closed";
this.emitReserved("close", reason, description);
if (this._reconnection && !this.skipReconnect) {
this.reconnect();
}
}
/**
* Attempt a reconnection.
*
* @private
*/
reconnect() {
if (this._reconnecting || this.skipReconnect)
return this;
const self = this;
if (this.backoff.attempts >= this._reconnectionAttempts) {
this.backoff.reset();
this.emitReserved("reconnect_failed");
this._reconnecting = false;
}
else {
const delay = this.backoff.duration();
this._reconnecting = true;
const timer = this.setTimeoutFn(() => {
if (self.skipReconnect)
return;
this.emitReserved("reconnect_attempt", self.backoff.attempts);
// check again for the case socket closed in above events
if (self.skipReconnect)
return;
self.open((err) => {
if (err) {
self._reconnecting = false;
self.reconnect();
this.emitReserved("reconnect_error", err);
}
else {
self.onreconnect();
}
});
}, delay);
if (this.opts.autoUnref) {
timer.unref();
}
this.subs.push(() => {
this.clearTimeoutFn(timer);
});
}
}
/**
* Called upon successful reconnect.
*
* @private
*/
onreconnect() {
const attempt = this.backoff.attempts;
this._reconnecting = false;
this.backoff.reset();
this.emitReserved("reconnect", attempt);
}
}

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node_modules/socket.io-client/build/esm/on.d.ts generated vendored Normal file
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import { Emitter } from "@socket.io/component-emitter";
export declare function on(obj: Emitter<any, any>, ev: string, fn: (err?: any) => any): VoidFunction;

6
node_modules/socket.io-client/build/esm/on.js generated vendored Normal file
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@ -0,0 +1,6 @@
export function on(obj, ev, fn) {
obj.on(ev, fn);
return function subDestroy() {
obj.off(ev, fn);
};
}

5
node_modules/socket.io-client/build/esm/package.json generated vendored Normal file
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{
"name": "socket.io-client",
"version": "4.7.5",
"type": "module"
}

593
node_modules/socket.io-client/build/esm/socket.d.ts generated vendored Normal file
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import { Packet } from "socket.io-parser";
import { Manager } from "./manager.js";
import { DefaultEventsMap, EventNames, EventParams, EventsMap, Emitter } from "@socket.io/component-emitter";
type PrependTimeoutError<T extends any[]> = {
[K in keyof T]: T[K] extends (...args: infer Params) => infer Result ? (err: Error, ...args: Params) => Result : T[K];
};
/**
* Utility type to decorate the acknowledgement callbacks with a timeout error.
*
* This is needed because the timeout() flag breaks the symmetry between the sender and the receiver:
*
* @example
* interface Events {
* "my-event": (val: string) => void;
* }
*
* socket.on("my-event", (cb) => {
* cb("123"); // one single argument here
* });
*
* socket.timeout(1000).emit("my-event", (err, val) => {
* // two arguments there (the "err" argument is not properly typed)
* });
*
*/
export type DecorateAcknowledgements<E> = {
[K in keyof E]: E[K] extends (...args: infer Params) => infer Result ? (...args: PrependTimeoutError<Params>) => Result : E[K];
};
export type Last<T extends any[]> = T extends [...infer H, infer L] ? L : any;
export type AllButLast<T extends any[]> = T extends [...infer H, infer L] ? H : any[];
export type FirstArg<T> = T extends (arg: infer Param) => infer Result ? Param : any;
export interface SocketOptions {
/**
* the authentication payload sent when connecting to the Namespace
*/
auth?: {
[key: string]: any;
} | ((cb: (data: object) => void) => void);
/**
* The maximum number of retries. Above the limit, the packet will be discarded.
*
* Using `Infinity` means the delivery guarantee is "at-least-once" (instead of "at-most-once" by default), but a
* smaller value like 10 should be sufficient in practice.
*/
retries?: number;
/**
* The default timeout in milliseconds used when waiting for an acknowledgement.
*/
ackTimeout?: number;
}
export type DisconnectDescription = Error | {
description: string;
context?: unknown;
};
interface SocketReservedEvents {
connect: () => void;
connect_error: (err: Error) => void;
disconnect: (reason: Socket.DisconnectReason, description?: DisconnectDescription) => void;
}
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
export declare class Socket<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents> extends Emitter<ListenEvents, EmitEvents, SocketReservedEvents> {
readonly io: Manager<ListenEvents, EmitEvents>;
/**
* A unique identifier for the session. `undefined` when the socket is not connected.
*
* @example
* const socket = io();
*
* console.log(socket.id); // undefined
*
* socket.on("connect", () => {
* console.log(socket.id); // "G5p5..."
* });
*/
id: string | undefined;
/**
* The session ID used for connection state recovery, which must not be shared (unlike {@link id}).
*
* @private
*/
private _pid;
/**
* The offset of the last received packet, which will be sent upon reconnection to allow for the recovery of the connection state.
*
* @private
*/
private _lastOffset;
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
connected: boolean;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
recovered: boolean;
/**
* Credentials that are sent when accessing a namespace.
*
* @example
* const socket = io({
* auth: {
* token: "abcd"
* }
* });
*
* // or with a function
* const socket = io({
* auth: (cb) => {
* cb({ token: localStorage.token })
* }
* });
*/
auth: {
[key: string]: any;
} | ((cb: (data: object) => void) => void);
/**
* Buffer for packets received before the CONNECT packet
*/
receiveBuffer: Array<ReadonlyArray<any>>;
/**
* Buffer for packets that will be sent once the socket is connected
*/
sendBuffer: Array<Packet>;
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
private _queue;
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
private _queueSeq;
private readonly nsp;
private readonly _opts;
private ids;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
private acks;
private flags;
private subs?;
private _anyListeners;
private _anyOutgoingListeners;
/**
* `Socket` constructor.
*/
constructor(io: Manager, nsp: string, opts?: Partial<SocketOptions>);
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
get disconnected(): boolean;
/**
* Subscribe to open, close and packet events
*
* @private
*/
private subEvents;
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
get active(): boolean;
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
connect(): this;
/**
* Alias for {@link connect()}.
*/
open(): this;
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
send(...args: any[]): this;
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): this;
/**
* @private
*/
private _registerAckCallback;
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
emitWithAck<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<FirstArg<Last<EventParams<EmitEvents, Ev>>>>;
/**
* Add the packet to the queue.
* @param args
* @private
*/
private _addToQueue;
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
private _drainQueue;
/**
* Sends a packet.
*
* @param packet
* @private
*/
private packet;
/**
* Called upon engine `open`.
*
* @private
*/
private onopen;
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
private _sendConnectPacket;
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
private onerror;
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
private onclose;
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
private _clearAcks;
/**
* Called with socket packet.
*
* @param packet
* @private
*/
private onpacket;
/**
* Called upon a server event.
*
* @param packet
* @private
*/
private onevent;
private emitEvent;
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
private ack;
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
private onack;
/**
* Called upon server connect.
*
* @private
*/
private onconnect;
/**
* Emit buffered events (received and emitted).
*
* @private
*/
private emitBuffered;
/**
* Called upon server disconnect.
*
* @private
*/
private ondisconnect;
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
private destroy;
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
disconnect(): this;
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
close(): this;
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
compress(compress: boolean): this;
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
get volatile(): this;
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
timeout(timeout: number): Socket<ListenEvents, DecorateAcknowledgements<EmitEvents>>;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
onAny(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
prependAny(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
offAny(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny(): ((...args: any[]) => void)[];
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
onAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
prependAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
offAnyOutgoing(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing(): ((...args: any[]) => void)[];
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
private notifyOutgoingListeners;
}
export declare namespace Socket {
type DisconnectReason = "io server disconnect" | "io client disconnect" | "ping timeout" | "transport close" | "transport error" | "parse error";
}
export {};

882
node_modules/socket.io-client/build/esm/socket.js generated vendored Normal file
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import { PacketType } from "socket.io-parser";
import { on } from "./on.js";
import { Emitter, } from "@socket.io/component-emitter";
/**
* Internal events.
* These events can't be emitted by the user.
*/
const RESERVED_EVENTS = Object.freeze({
connect: 1,
connect_error: 1,
disconnect: 1,
disconnecting: 1,
// EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener
newListener: 1,
removeListener: 1,
});
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
export class Socket extends Emitter {
/**
* `Socket` constructor.
*/
constructor(io, nsp, opts) {
super();
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
this.connected = false;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
this.recovered = false;
/**
* Buffer for packets received before the CONNECT packet
*/
this.receiveBuffer = [];
/**
* Buffer for packets that will be sent once the socket is connected
*/
this.sendBuffer = [];
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
this._queue = [];
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
this._queueSeq = 0;
this.ids = 0;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
this.acks = {};
this.flags = {};
this.io = io;
this.nsp = nsp;
if (opts && opts.auth) {
this.auth = opts.auth;
}
this._opts = Object.assign({}, opts);
if (this.io._autoConnect)
this.open();
}
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
get disconnected() {
return !this.connected;
}
/**
* Subscribe to open, close and packet events
*
* @private
*/
subEvents() {
if (this.subs)
return;
const io = this.io;
this.subs = [
on(io, "open", this.onopen.bind(this)),
on(io, "packet", this.onpacket.bind(this)),
on(io, "error", this.onerror.bind(this)),
on(io, "close", this.onclose.bind(this)),
];
}
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
get active() {
return !!this.subs;
}
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
connect() {
if (this.connected)
return this;
this.subEvents();
if (!this.io["_reconnecting"])
this.io.open(); // ensure open
if ("open" === this.io._readyState)
this.onopen();
return this;
}
/**
* Alias for {@link connect()}.
*/
open() {
return this.connect();
}
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
send(...args) {
args.unshift("message");
this.emit.apply(this, args);
return this;
}
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
emit(ev, ...args) {
var _a, _b, _c;
if (RESERVED_EVENTS.hasOwnProperty(ev)) {
throw new Error('"' + ev.toString() + '" is a reserved event name');
}
args.unshift(ev);
if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) {
this._addToQueue(args);
return this;
}
const packet = {
type: PacketType.EVENT,
data: args,
};
packet.options = {};
packet.options.compress = this.flags.compress !== false;
// event ack callback
if ("function" === typeof args[args.length - 1]) {
const id = this.ids++;
const ack = args.pop();
this._registerAckCallback(id, ack);
packet.id = id;
}
const isTransportWritable = (_b = (_a = this.io.engine) === null || _a === void 0 ? void 0 : _a.transport) === null || _b === void 0 ? void 0 : _b.writable;
const isConnected = this.connected && !((_c = this.io.engine) === null || _c === void 0 ? void 0 : _c._hasPingExpired());
const discardPacket = this.flags.volatile && !isTransportWritable;
if (discardPacket) {
}
else if (isConnected) {
this.notifyOutgoingListeners(packet);
this.packet(packet);
}
else {
this.sendBuffer.push(packet);
}
this.flags = {};
return this;
}
/**
* @private
*/
_registerAckCallback(id, ack) {
var _a;
const timeout = (_a = this.flags.timeout) !== null && _a !== void 0 ? _a : this._opts.ackTimeout;
if (timeout === undefined) {
this.acks[id] = ack;
return;
}
// @ts-ignore
const timer = this.io.setTimeoutFn(() => {
delete this.acks[id];
for (let i = 0; i < this.sendBuffer.length; i++) {
if (this.sendBuffer[i].id === id) {
this.sendBuffer.splice(i, 1);
}
}
ack.call(this, new Error("operation has timed out"));
}, timeout);
const fn = (...args) => {
// @ts-ignore
this.io.clearTimeoutFn(timer);
ack.apply(this, args);
};
fn.withError = true;
this.acks[id] = fn;
}
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
emitWithAck(ev, ...args) {
return new Promise((resolve, reject) => {
const fn = (arg1, arg2) => {
return arg1 ? reject(arg1) : resolve(arg2);
};
fn.withError = true;
args.push(fn);
this.emit(ev, ...args);
});
}
/**
* Add the packet to the queue.
* @param args
* @private
*/
_addToQueue(args) {
let ack;
if (typeof args[args.length - 1] === "function") {
ack = args.pop();
}
const packet = {
id: this._queueSeq++,
tryCount: 0,
pending: false,
args,
flags: Object.assign({ fromQueue: true }, this.flags),
};
args.push((err, ...responseArgs) => {
if (packet !== this._queue[0]) {
// the packet has already been acknowledged
return;
}
const hasError = err !== null;
if (hasError) {
if (packet.tryCount > this._opts.retries) {
this._queue.shift();
if (ack) {
ack(err);
}
}
}
else {
this._queue.shift();
if (ack) {
ack(null, ...responseArgs);
}
}
packet.pending = false;
return this._drainQueue();
});
this._queue.push(packet);
this._drainQueue();
}
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
_drainQueue(force = false) {
if (!this.connected || this._queue.length === 0) {
return;
}
const packet = this._queue[0];
if (packet.pending && !force) {
return;
}
packet.pending = true;
packet.tryCount++;
this.flags = packet.flags;
this.emit.apply(this, packet.args);
}
/**
* Sends a packet.
*
* @param packet
* @private
*/
packet(packet) {
packet.nsp = this.nsp;
this.io._packet(packet);
}
/**
* Called upon engine `open`.
*
* @private
*/
onopen() {
if (typeof this.auth == "function") {
this.auth((data) => {
this._sendConnectPacket(data);
});
}
else {
this._sendConnectPacket(this.auth);
}
}
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
_sendConnectPacket(data) {
this.packet({
type: PacketType.CONNECT,
data: this._pid
? Object.assign({ pid: this._pid, offset: this._lastOffset }, data)
: data,
});
}
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
onerror(err) {
if (!this.connected) {
this.emitReserved("connect_error", err);
}
}
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
onclose(reason, description) {
this.connected = false;
delete this.id;
this.emitReserved("disconnect", reason, description);
this._clearAcks();
}
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
_clearAcks() {
Object.keys(this.acks).forEach((id) => {
const isBuffered = this.sendBuffer.some((packet) => String(packet.id) === id);
if (!isBuffered) {
// note: handlers that do not accept an error as first argument are ignored here
const ack = this.acks[id];
delete this.acks[id];
if (ack.withError) {
ack.call(this, new Error("socket has been disconnected"));
}
}
});
}
/**
* Called with socket packet.
*
* @param packet
* @private
*/
onpacket(packet) {
const sameNamespace = packet.nsp === this.nsp;
if (!sameNamespace)
return;
switch (packet.type) {
case PacketType.CONNECT:
if (packet.data && packet.data.sid) {
this.onconnect(packet.data.sid, packet.data.pid);
}
else {
this.emitReserved("connect_error", new Error("It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)"));
}
break;
case PacketType.EVENT:
case PacketType.BINARY_EVENT:
this.onevent(packet);
break;
case PacketType.ACK:
case PacketType.BINARY_ACK:
this.onack(packet);
break;
case PacketType.DISCONNECT:
this.ondisconnect();
break;
case PacketType.CONNECT_ERROR:
this.destroy();
const err = new Error(packet.data.message);
// @ts-ignore
err.data = packet.data.data;
this.emitReserved("connect_error", err);
break;
}
}
/**
* Called upon a server event.
*
* @param packet
* @private
*/
onevent(packet) {
const args = packet.data || [];
if (null != packet.id) {
args.push(this.ack(packet.id));
}
if (this.connected) {
this.emitEvent(args);
}
else {
this.receiveBuffer.push(Object.freeze(args));
}
}
emitEvent(args) {
if (this._anyListeners && this._anyListeners.length) {
const listeners = this._anyListeners.slice();
for (const listener of listeners) {
listener.apply(this, args);
}
}
super.emit.apply(this, args);
if (this._pid && args.length && typeof args[args.length - 1] === "string") {
this._lastOffset = args[args.length - 1];
}
}
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
ack(id) {
const self = this;
let sent = false;
return function (...args) {
// prevent double callbacks
if (sent)
return;
sent = true;
self.packet({
type: PacketType.ACK,
id: id,
data: args,
});
};
}
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
onack(packet) {
const ack = this.acks[packet.id];
if (typeof ack !== "function") {
return;
}
delete this.acks[packet.id];
// @ts-ignore FIXME ack is incorrectly inferred as 'never'
if (ack.withError) {
packet.data.unshift(null);
}
// @ts-ignore
ack.apply(this, packet.data);
}
/**
* Called upon server connect.
*
* @private
*/
onconnect(id, pid) {
this.id = id;
this.recovered = pid && this._pid === pid;
this._pid = pid; // defined only if connection state recovery is enabled
this.connected = true;
this.emitBuffered();
this.emitReserved("connect");
this._drainQueue(true);
}
/**
* Emit buffered events (received and emitted).
*
* @private
*/
emitBuffered() {
this.receiveBuffer.forEach((args) => this.emitEvent(args));
this.receiveBuffer = [];
this.sendBuffer.forEach((packet) => {
this.notifyOutgoingListeners(packet);
this.packet(packet);
});
this.sendBuffer = [];
}
/**
* Called upon server disconnect.
*
* @private
*/
ondisconnect() {
this.destroy();
this.onclose("io server disconnect");
}
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
destroy() {
if (this.subs) {
// clean subscriptions to avoid reconnections
this.subs.forEach((subDestroy) => subDestroy());
this.subs = undefined;
}
this.io["_destroy"](this);
}
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
disconnect() {
if (this.connected) {
this.packet({ type: PacketType.DISCONNECT });
}
// remove socket from pool
this.destroy();
if (this.connected) {
// fire events
this.onclose("io client disconnect");
}
return this;
}
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
close() {
return this.disconnect();
}
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
compress(compress) {
this.flags.compress = compress;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
get volatile() {
this.flags.volatile = true;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
timeout(timeout) {
this.flags.timeout = timeout;
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
onAny(listener) {
this._anyListeners = this._anyListeners || [];
this._anyListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
prependAny(listener) {
this._anyListeners = this._anyListeners || [];
this._anyListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
offAny(listener) {
if (!this._anyListeners) {
return this;
}
if (listener) {
const listeners = this._anyListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
}
else {
this._anyListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny() {
return this._anyListeners || [];
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
onAnyOutgoing(listener) {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
prependAnyOutgoing(listener) {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
offAnyOutgoing(listener) {
if (!this._anyOutgoingListeners) {
return this;
}
if (listener) {
const listeners = this._anyOutgoingListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
}
else {
this._anyOutgoingListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing() {
return this._anyOutgoingListeners || [];
}
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
notifyOutgoingListeners(packet) {
if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) {
const listeners = this._anyOutgoingListeners.slice();
for (const listener of listeners) {
listener.apply(this, packet.data);
}
}
}
}

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node_modules/socket.io-client/build/esm/url.d.ts generated vendored Normal file
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type ParsedUrl = {
source: string;
protocol: string;
authority: string;
userInfo: string;
user: string;
password: string;
host: string;
port: string;
relative: string;
path: string;
directory: string;
file: string;
query: string;
anchor: string;
pathNames: Array<string>;
queryKey: {
[key: string]: string;
};
id: string;
href: string;
};
/**
* URL parser.
*
* @param uri - url
* @param path - the request path of the connection
* @param loc - An object meant to mimic window.location.
* Defaults to window.location.
* @public
*/
export declare function url(uri: string | ParsedUrl, path?: string, loc?: Location): ParsedUrl;
export {};

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node_modules/socket.io-client/build/esm/url.js generated vendored Normal file
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import { parse } from "engine.io-client";
/**
* URL parser.
*
* @param uri - url
* @param path - the request path of the connection
* @param loc - An object meant to mimic window.location.
* Defaults to window.location.
* @public
*/
export function url(uri, path = "", loc) {
let obj = uri;
// default to window.location
loc = loc || (typeof location !== "undefined" && location);
if (null == uri)
uri = loc.protocol + "//" + loc.host;
// relative path support
if (typeof uri === "string") {
if ("/" === uri.charAt(0)) {
if ("/" === uri.charAt(1)) {
uri = loc.protocol + uri;
}
else {
uri = loc.host + uri;
}
}
if (!/^(https?|wss?):\/\//.test(uri)) {
if ("undefined" !== typeof loc) {
uri = loc.protocol + "//" + uri;
}
else {
uri = "https://" + uri;
}
}
// parse
obj = parse(uri);
}
// make sure we treat `localhost:80` and `localhost` equally
if (!obj.port) {
if (/^(http|ws)$/.test(obj.protocol)) {
obj.port = "80";
}
else if (/^(http|ws)s$/.test(obj.protocol)) {
obj.port = "443";
}
}
obj.path = obj.path || "/";
const ipv6 = obj.host.indexOf(":") !== -1;
const host = ipv6 ? "[" + obj.host + "]" : obj.host;
// define unique id
obj.id = obj.protocol + "://" + host + ":" + obj.port + path;
// define href
obj.href =
obj.protocol +
"://" +
host +
(loc && loc.port === obj.port ? "" : ":" + obj.port);
return obj;
}

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node_modules/socket.io-client/dist/socket.io.js generated vendored Normal file

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node_modules/socket.io-client/dist/socket.io.js.map generated vendored Normal file

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7
node_modules/socket.io-client/dist/socket.io.min.js generated vendored Normal file

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101
node_modules/socket.io-client/package.json generated vendored Normal file
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{
"name": "socket.io-client",
"version": "4.8.1",
"description": "Realtime application framework client",
"keywords": [
"realtime",
"framework",
"websocket",
"tcp",
"events",
"client"
],
"files": [
"dist/",
"build/"
],
"type": "commonjs",
"main": "./build/cjs/index.js",
"module": "./build/esm/index.js",
"exports": {
"./package.json": "./package.json",
"./dist/socket.io.js": "./dist/socket.io.js",
"./dist/socket.io.js.map": "./dist/socket.io.js.map",
".": {
"import": {
"types": "./build/esm/index.d.ts",
"node": "./build/esm-debug/index.js",
"default": "./build/esm/index.js"
},
"require": {
"types": "./build/cjs/index.d.ts",
"default": "./build/cjs/index.js"
}
},
"./debug": {
"import": {
"types": "./build/esm/index.d.ts",
"default": "./build/esm-debug/index.js"
},
"require": {
"types": "./build/cjs/index.d.ts",
"default": "./build/cjs/index.js"
}
}
},
"types": "./build/esm/index.d.ts",
"dependencies": {
"@socket.io/component-emitter": "~3.1.0",
"debug": "~4.3.2",
"engine.io-client": "~6.6.1",
"socket.io-parser": "~4.2.4"
},
"scripts": {
"compile": "rimraf ./build && tsc && tsc -p tsconfig.esm.json && ./postcompile.sh",
"test": "npm run format:check && npm run compile && if test \"$BROWSERS\" = \"1\" ; then npm run test:browser; else npm run test:node; fi",
"test:node": "mocha --require ts-node/register --require test/support/hooks.ts --exit test/index.ts",
"test:browser": "ts-node test/browser-runner.ts",
"test:types": "tsd",
"build": "rollup -c support/rollup.config.umd.js && rollup -c support/rollup.config.esm.js && rollup -c support/rollup.config.umd.msgpack.js",
"bundle-size": "node support/bundle-size.js",
"format:check": "prettier --check \"*.js\" \"lib/**/*.ts\" \"test/**/*.ts\" \"support/**/*.js\"",
"format:fix": "prettier --write \"*.js\" \"lib/**/*.ts\" \"test/**/*.ts\" \"support/**/*.js\"",
"prepack": "npm run compile"
},
"contributors": [
{
"name": "Guillermo Rauch",
"email": "rauchg@gmail.com"
},
{
"name": "Arnout Kazemier",
"email": "info@3rd-eden.com"
},
{
"name": "Vladimir Dronnikov",
"email": "dronnikov@gmail.com"
},
{
"name": "Einar Otto Stangvik",
"email": "einaros@gmail.com"
}
],
"homepage": "https://github.com/socketio/socket.io/tree/main/packages/socket.io-client#readme",
"repository": {
"type": "git",
"url": "git+https://github.com/socketio/socket.io.git"
},
"bugs": {
"url": "https://github.com/socketio/socket.io/issues"
},
"license": "MIT",
"engines": {
"node": ">=10.0.0"
},
"tsd": {
"directory": "test"
},
"browser": {
"./test/node.ts": false
}
}